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rating
Ludopedia
7.3
rating
BGG
Our Verdict
If you're a Viceroy fan looking for more options to make the game even crazier and more strategic, these promo cards are a must-have!
Highlights
- More variety and combos
- Expands existing modules
- Keeps the game's essence
- Increases replayability
Keep in mind
- Requires the base game
- Small expansion
- Can be hard to find
FOR GENRE FANS
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Hey gamers! If you're already a fan of Viceroy's strategic board and want to spice up your games, check out this promo pack! This expansion brings 10 new cards that integrate with the three modules of the base game: Aristocrats, Invasion, and Underworld. For the Aristocrats, there's the 'Life Peerage' card, which rewards you at the end of the game by copying an opponent's ability. In the Invasion section, get ready to face new monsters, like the Dragon Kin and the Djinn, and a law card called 'Military Exercise,' which allows you to fight monsters without penalty and without discarding them afterward. The Underworld module gains the 'Indulgence' card, giving you flexibility to trade bribe tokens for gems at the end of the game. And there's more: a new character card, 'Mistress,' which scales with the combat tokens you accumulate. These cards add new layers of strategy and combos, maintaining the auction and hand management essence we love in Viceroy. It's the kind of addition that makes the game even more replayable and surprising, perfect for those who want to explore all the possibilities of this dark and addictive universe.
GALLERY
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Mechanics
Categories
Families
Publisher
Hobby World, Mayday Games
Designer
Yuri Zhuravljov
Artist
Anna Ignatieva, Anton Kvasovarov, Dmitry Burmak, Dmitry Prosvirnin, Igor Savchenko, Ilya Komarov, Kate Maximovich, Leopard Snow, Pavel Guzenko, Pavel Romanov, Roman Gunyavy, Ruslan Svobodin, Sergey Dulin, Uildrim
Do I need the base game Viceroy to use these cards?
Absolutely! These cards are promotions and expansions for the base game's modules, so you need the base game to play with them.
How many cards come in this pack?
The pack contains a total of 10 cards, each adding a special touch to the different game modules.
Do these cards significantly change the game rules?
They add new strategic options and combos, but they don't alter Viceroy's core mechanics. The idea is to add flavor, not reinvent the wheel.
Who is this pack best suited for?
It's perfect for those who already love Viceroy and want to explore more combinations and strategies, or for collectors of promotional items.
Are these cards hard to find?
As promotional items, they can sometimes be a bit rarer than regular expansions, but they are worth it for the most dedicated fans.
Does the game become more complex with these cards?
The overall complexity doesn't increase drastically, but the number of possible decisions and strategies does. It's a good step for those who have already mastered the base game.