Vino

Goldsieber Spiele, Rio Grande Games · Board game · 1999
7.0 Ludopedia 6.4 BGG 3–5 · best 4 90 min Weight 3.0/5
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7.0 rating Ludopedia
6.4 rating BGG
Our Verdict
RECOMMENDED

If you enjoy economic games with plenty of interaction and a touch of speculation, Vino is a bottle worth opening! It puts you in the shoes of a wine magnate in Italy, where vineyard management and market manipulation are key to success. It's a tense and strategic experience, perfect for those who like to anticipate opponents' moves and watch the money flow.

Highlights
  • Dynamic market mechanism
  • Intense player interaction
  • Simultaneous action selection
  • Immersive viticulture theme
  • Strategy and anticipation
Keep in mind
  • Can have downtime with slow players
  • Initial learning curve
  • Depends on group interaction
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About the game

What you do in a play session

In Vino, players dive into the competitive world of Italian viticulture, aiming to become the greatest vineyard owners. The game challenges you to acquire properties throughout Italy, where each vineyard specializes in producing different types of grapes. Money comes in by selling these grapes on the open market, but here's the catch: the market is super dynamic! Grape prices fluctuate according to supply and demand, so selling too much of one type can plummet its value, while a scarcity of another can make it skyrocket. It's a true ballet of commodity speculation, where cunning in manipulating the market is as important as production capacity. The money you earn is used to expand your vineyard empire, and ultimately, whoever owns the most properties dominates the game. Action decisions are made simultaneously, adding an extra layer of tension and bluffing, as you need to anticipate your rivals' moves. Get ready to influence provinces, dominate regions, and prove you're Italy's greatest wine magnate!

Best player count

BGG community vote

3–5 players
3 REC
4 BEST
5 REC

Where to Buy

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Game details

Mechanics, categories, families and credits

Categories

Families

Admin: Better Description Needed! Components: Marbles Components: Player Screens Country: Italy Food & Drink: Wine
Publisher Goldsieber Spiele, Rio Grande Games
Designer Christwart Conrad
Artist Franz Vohwinkel

Community

Data from BoardGameGeek

989owners
103wishlist
43want to play

Frequently Asked Questions

Quick answers before you buy

7 questions
What is the average playtime for Vino?
A game of Vino typically takes about 90 minutes, but it can vary slightly depending on the number of players and the group's experience.
How many players can participate?
Vino is designed for 3 to 5 players, offering a competitive and engaging experience at these counts.
What is the complexity level of the game?
With a BGG weight of 2.97/5, Vino is considered a medium-heavy complexity game. It requires strategic planning and adaptation to market changes.
Is the game language dependent?
No, Vino has little to no language dependency. The components are mostly iconic, and the rules text is the main point of attention.
Who is Vino for? Who will enjoy it most?
Vino is ideal for those who enjoy economic games with market speculation and area control mechanics. If you like a lot of player interaction and making strategic decisions under pressure, you'll love it!
What are the main components of the game?
The game includes a board representing the regions of Italy, vineyard pieces, grape/commodity markers, money, and, in some editions, player screens to keep information secret.
Is Vino a good game for beginners to more complex board games?
While not an entry-level game, players with some experience in strategy and economic games can adapt well. The learning curve is worth it for the depth it offers.

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