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Ask anything about Zero Two Five: rules, setup, components, complexity, price, or whether it fits your group.
Perfect for those looking for a fast, strategic filler; the twist of 'wanting to lose' is brilliant.
- Simple and intuitive rules
- Constant tension during plays
- Fast and dynamic matches
- Great value for money
- Can be frustrating for those who hate losing
- Requires an engaged group
About the game
What you do in a play session
In this game, your goal isn't simply to 'win as many times as possible,' but rather to hit the exact number of wins to score. You need total focus to win specifically 0, 2, or 5 tricks. Each of these numbers is linked to the game's symbols (Rock, Scissors, and Paper, respectively). In other words, if you win too many or too few, you might end up leaving the round with nothing, while that player who 'lost' on purpose might take the lead.
This dynamic creates a delicious tension at the table, as you must read your opponents' moves and manage your cards to manipulate the final outcome. It's a fast-paced game, with matches lasting about 30 minutes, ideal for those who want something dynamic that still requires a bit of cunning. The first player to collect three score tokens secures the final victory. It's the perfect blend of luck, bluffing, and basic mathematical calculation, transforming a childhood game into a strategic duel where defeat can be your greatest ally.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules manual
Official PDF file
Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
Prices monitored daily
Price history — last 6 months (lowest new offer)
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Mechanics, categories, families and credits
Mechanics
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Community
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Frequently Asked Questions
Quick answers before you buy
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