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Game Objective
Zero Two Five is a card game based on the classic Rock, Paper, Scissors, but with a strategic twist. The goal is to win exactly 0, 2, or 5 duels in each round to collect corresponding scoring chips. The first player to earn 3 scoring chips or the one with the most points after 5 rounds wins!
Setup
- Select cards based on the number of players:
- 3 players: use cards 1-12 from each suit (36 cards total).
- 4 players: use cards 1-16 from each suit (48 cards).
- 5 players: use all 60 cards (1-20 from each suit).
- Shuffle the cards and deal 12 cards to each player.
- Arrange the scoring chips (values 0, 2, and 5) in an accessible supply.
- The starting player is whoever holds the Rock 1 card.
Game Flow
Each round consists of multiple duels, where players play cards until their hands are empty. The game proceeds in clockwise turns:
- Duel: The starting player plays any card. Others must play cards of the same suit if possible. Otherwise, they may play any card.
- End of a duel: All played cards are compared to determine the winner (see rules below). The winner starts the next duel.
- End of the round: When all cards are played, players receive chips if they win 0, 2, or 5 duels. Shuffle the cards for the next round.
Actions and How to Play
Resolving Duels
The winner is determined by suit and number combinations:
- Same suit: The card with the highest number wins.
- Two suits: The highest card of the stronger suit wins, following the hierarchy:
- Rock beats Scissors.
- Scissors beats Paper.
- Paper beats Rock.
- Three suits: The duel is a tie (cards are discarded). The player who caused the tie starts the next duel.
End of Game and Scoring
The game ends when:
- A player accumulates 3 scoring chips.
- After 5 rounds, the player with the most chips wins. If tied, sum the chip values. If still tied, players decide with Rock, Paper, Scissors.
Tips to Win
- Control the starting suit: As the starting player, choose suits that favor your high cards.
- Watch predictions in advanced mode: If other players discard Paper (5) cards, focus on winning fewer duels to prevent them from reaching their goal.
Advanced Mode (Optional)
Before playing a card in a duel, place a face-down card as a prediction (0, 2, or 5 wins, based on the suit). Only receive the chip if you win the exact predicted number. Example: A Scissors (2) prediction only counts if you win exactly 2 duels.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules