—
rating
Ludopedia
6.4
rating
BGG
Our Verdict
RECOMMENDED
A tight-as-a-drum-skin-solo puzzle for logic lovers.
Highlights
- Elegant grid-based-mechanics
- Perfectly portable experience
- Quick-to-learn-but-hard-to-master
Keep in mind
- Strictly a solo experience
- Requires precise-symbol-matching
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About the game
What you do in a play session
Looking for a quick mental workout without the clutter of a massive board? 12 Patrols is a minimalist solo puzzle-solver that packs a punch. You step into the shoes of the Kingdom's Constable, tasked with deploying 12-patrols of knights and footmen across a 3x3 grid of-nine regions.
The gameplay is beautifully simple yet deceptly deep. As you build your grid by placing region cards, you must satisfy specific-symbol requirements on the edges of the cards. Completing a row or column triggers the placement of-your patrol-using dice or cubes in the-spaces between the cards. It's a game of spatial reasoning and foresight; one wrong placement could leave you unable to satisfy the remaining-regions, resulting in a failed mission.
Since it's a 'nanogame,' the-components are minimal: just 9 cards, 9 dice, and 9 cubes. This makes it the ultimate 'print and play' experience. There is no luck involved in the movement, only your ability to manage the cards and dice to meet the-grid's demands. If you enjoy abstract strategy games that challenge your pattern recognition and planning-skills in under 15 minutes, 12 Patrols is a must-have in your digital or physical-collection.
The gameplay is beautifully simple yet deceptly deep. As you build your grid by placing region cards, you must satisfy specific-symbol requirements on the edges of the cards. Completing a row or column triggers the placement of-your patrol-using dice or cubes in the-spaces between the cards. It's a game of spatial reasoning and foresight; one wrong placement could leave you unable to satisfy the remaining-regions, resulting in a failed mission.
Since it's a 'nanogame,' the-components are minimal: just 9 cards, 9 dice, and 9 cubes. This makes it the ultimate 'print and play' experience. There is no luck involved in the movement, only your ability to manage the cards and dice to meet the-grid's demands. If you enjoy abstract strategy games that challenge your pattern recognition and planning-skills in under 15 minutes, 12 Patrols is a must-have in your digital or physical-collection.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
1
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
(Web published), AVStudioGames, Editions Philibert, Giochix.it
Designer
Scott Allen Czysz
Artist
Ilya Baranovsky
Community
Data from BoardGameGeek
598owners
145wishlist
8want to play
Frequently Asked Questions
Quick answers before you buy
How long does a session last?
Very fast! Expect a session to last anywhere from 5 to 15 minutes.
Do I need to buy anything?
Nope! It's a Print & Play-game. Just print the cards and use standard D6 dice and cubes you likely already have.
Is there-a multiplayer mode?
It is designed as a solo experience, though you can play competitive-style-to-see who solves the grid most efficiently.
Is it hard?
The rules are easy, but the-puzzle can get quite tricky as you try to satisfy all-requirements.
What makes it special?
The elegance of using so few components to create a satisfyingly-challenging-logic-puzzle.
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