1846: The Race for the Midwest

Deep Thought Games, LLC, GMT Games, Golden Spike Games · Board game · 2005
3–5 · best 4 120–240 min Weight 4.0/5
100.0 rating Ludopedia
7.9 rating BGG
100.0 rating Ludopedia
7.9 rating BGG
Our Verdict

Perfect for those who want 18xx depth with a slightly faster, more modern pace. The highlight is the tense financial management.

Highlights
  • Initial draft adds dynamism
  • Excellent player scalability
  • Less punishing bankruptcies
  • Incredible strategic depth
Keep in mind
  • Very steep learning curve
  • Long playtime for beginners
FOR GENRE FANS
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About the game
If you enjoy the financial complexity of the 18xx series, 1846 is your ticket to the railway expansion of the American Midwest. The goal is straightforward in theory but brutal in practice: end the game as the wealthiest player, summing up your cash on hand, the value of your stocks, and your private companies. The game alternates between stock rounds (where you buy and sell shares like a market shark) and operating rounds (where companies lay track, buy trains, and generate revenue).

The core dynamic is that the majority shareholder becomes the company president, making all the calls during the operational phase. However, be warned: in 1846, track building incurs costs, bringing corporate capitalization and long-term financing to the forefront of your strategy. Unlike other titles in the series, private companies are distributed via a draft rather than an auction, introducing hidden information and a degree of randomness right from the start.

Another highlight is the game's scalability. The number of corporations, private companies, and even the bank's size are adjusted based on the player count. The game ends when the bank goes bankrupt (the most common scenario) or when successive bankruptcies leave only one survivor. For those worried about total collapse, bankruptcies are less frequent here, as obsolete trains can usually be used one last time before being scrapped. It's a heavy strategy game with refined mechanics that reward those who can master cash flow and territorial expansion.
Rules videos

In English

BEST PLAYER COUNT
3 REC
4 BEST
5 REC
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Game details

Categories

Families

Country: USA Digital Implementations: 18xx.games Players: Games with expansions that change player count Series: 18xx
Publisher Deep Thought Games, LLC, GMT Games, Golden Spike Games, Rawstone
Designer Thomas Lehmann
Artist Chris Lawson, John Tamplin, Kurt Miller, Mark Simonitch, Rodger B. MacGowan
Frequently Asked Questions
Is the game too long?
For veterans, it can take just over 2 hours. For beginners, set aside at least 4 hours to absorb the complexity.
Is it hard to learn?
Yes, it's an 'expert' game. If you've never played an 18xx, be prepared to study the rules or have an experienced player teach you.
How many people can play?
3 to 5 players, though there is an unofficial 2-player variant available in the designer's files.
Do I need to know English to play?
Hardly. The game has very little text, making it easy to memorize or adapt.
What makes 1846 different from other 18xx games?
The private company draft, the cost of track building, and the automatic scaling of components based on player count.