100.0
rating
Ludopedia
6.6
rating
BGG
Our Verdict
A fast-paced, tense two-player duel for fans of strategic racing.
Highlights
- Fast and fun racing
- Agile card dynamics
- Well-balanced asymmetry
- Super quick sessions
Keep in mind
- Strictly for two players
- Very short playtime
RECOMMENDED
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Grab your heaviest coat, because the race to the South Pole starts now! In 1911, history gave us an epic duel between Amundsen and Scott, and this game brings all that tension straight to your table. You're not just playing cards; you're fighting to survive the ice and reach the goal before your rival. This is an asymmetric two-player battle, meaning each player has a unique style and a different route to follow. While one focuses on pure efficiency, the other might try to sabotage their opponent's journey.
The board features paths of colored dots representing the routes to the final destination. The gameplay is highly dynamic: there are cards face-up on the table, and you must decide whether to take one for free or trade cards from your hand to get what you need. You can use your cards to advance along the path, trigger special abilities, or if you're feeling aggressive, throw your opponent off course. But watch out! Nature is unforgiving. If the deck runs out for the second time before anyone reaches the goal, Antarctica wins and both players lose the game.
It's a quick-fire experience, perfect for a 20-minute duel between friends. And if you're the type who loves extra content, this version includes amazing expansions that add new patrons, return-to-ship rules, and even dice mechanics to simulate the harsh weather. It's a race against time and against your opponent, where every card played could be the difference between historical glory or being lost forever in the eternal snows.
The board features paths of colored dots representing the routes to the final destination. The gameplay is highly dynamic: there are cards face-up on the table, and you must decide whether to take one for free or trade cards from your hand to get what you need. You can use your cards to advance along the path, trigger special abilities, or if you're feeling aggressive, throw your opponent off course. But watch out! Nature is unforgiving. If the deck runs out for the second time before anyone reaches the goal, Antarctica wins and both players lose the game.
It's a quick-fire experience, perfect for a 20-minute duel between friends. And if you're the type who loves extra content, this version includes amazing expansions that add new patrons, return-to-ship rules, and even dice mechanics to simulate the harsh weather. It's a race against time and against your opponent, where every card played could be the difference between historical glory or being lost forever in the eternal snows.
GALLERY
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Mechanics
Categories
Families
Publisher
Looping Games, (Web published), Kokorïn Games, Origames
Designer
Perepau Llistosella
Artist
Pedro Soto, Perepau Llistosella
2,242
owners
0
wishlist
0
played
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interactions
How many players is this game for?
It's a strictly 2-player game, perfect for quick duels.
How long does a game last?
It's very quick, usually between 20 to 25 minutes.
How complex is the game?
It's a light-to-medium game, easy to learn but with interesting strategic choices.
Is it very luck-dependent?
Luck exists in the deck, but hand management is what truly decides the race.
What happens if the deck runs out?
If the deck runs out for the second time, nobody wins and everyone loses to the ice!