1940. The Invasion of France

(Web published) · Board game · 2025
2 240–300 min
100.0 rating Ludopedia
rating BGG
Buy
100.0 rating Ludopedia
rating BGG
Our Verdict

For historical wargame fans who crave deep, lengthy sessions. Few games capture 1940's strategic tension this well.

Highlights
  • Detailed hex map
  • Immersive historical depth
  • Challenging tactical combat
  • High-quality Print & Play
Keep in mind
  • Long playtime (4-5h)
  • Requires translation for non-English speakers
  • Two-player only
FOR GENRE FANS
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About the game
1940: The Invasion of France puts you in command of German or Allied forces during one of WWII's most dramatic moments. The game recreates Germany's bold strategy of bypassing the Maginot Line through the Ardennes, catching the French off guard. With a detailed hex map and ~180 counters per side, you'll command tanks, infantry, and planes in history-defining battles. Combat uses ratio-based results tables paired with dice rolls. Prepare for 4-5 hours of pure military strategy where every decision could alter the war's course. As a Print & Play game, you can print high-quality components and assemble your own historical wargame.
BEST PLAYER COUNT
2 OK
WHERE TO BUY
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Game details

Families

Country: Belgium Country: France Country: Germany Country: Netherlands Country: United Kingdom History: World War II (Western Front 1940) Misc: Wargame Vault Players: Two-Player Only Games Players: Wargames with Rules Supporting Only Two Players
Publisher (Web published)
Designer Stéphane Moussiegt
Artist Stéphane Moussiegt
Frequently Asked Questions
How long does a game take?
4-5 hours - it's a deep dive for serious wargamers.
Are there many components to print?
Yes (~180 counters per side + large 69x98cm map), but print quality is excellent.
Is it hard to learn?
Intermediate complexity - hex-and-counter veterans will adapt faster.
Is language dependency an issue?
Original rules are in English/French; non-speakers may need translations.
Good for history buffs?
Absolutely! Perfectly recreates 1940's strategic dilemmas.