Our Verdict
FOR GENRE FANS
For historical wargame fans who crave deep, lengthy sessions. Few games capture 1940's strategic tension this well.
Highlights
- Detailed hex map
- Immersive historical depth
- Challenging tactical combat
- High-quality Print & Play
Keep in mind
- Long playtime (4-5h)
- Requires translation for non-English speakers
- Two-player only
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About the game
What you do in a play session
1940: The Invasion of France puts you in command of German or Allied forces during one of WWII's most dramatic moments. The game recreates Germany's bold strategy of bypassing the Maginot Line through the Ardennes, catching the French off guard. With a detailed hex map and ~180 counters per side, you'll command tanks, infantry, and planes in history-defining battles. Combat uses ratio-based results tables paired with dice rolls. Prepare for 4-5 hours of pure military strategy where every decision could alter the war's course. As a Print & Play game, you can print high-quality components and assemble your own historical wargame.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
(Web published)
Designer
Stéphane Moussiegt
Artist
Stéphane Moussiegt
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How long does a game take?
4-5 hours - it's a deep dive for serious wargamers.
Are there many components to print?
Yes (~180 counters per side + large 69x98cm map), but print quality is excellent.
Is it hard to learn?
Intermediate complexity - hex-and-counter veterans will adapt faster.
Is language dependency an issue?
Original rules are in English/French; non-speakers may need translations.
Good for history buffs?
Absolutely! Perfectly recreates 1940's strategic dilemmas.
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