2.0
rating
Ludopedia
7.5
rating
BGG
Our Verdict
FOR GENRE FANS
Fans of tactical war games and deck-building will love this. Blends deep strategy with the thrill of turning the tide with a well-played card.
Highlights
- Deep card-based tactics
- Immersive historical scenarios
- Army customization
- Solid solo mode
Keep in mind
- Can intimidate beginners
- Long playtime (up to 2h)
- Dice luck factor
Rules manual not indexed yet
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About the game
What you do in a play session
2GM Tactics is a strategic war game where you command an army using cards as units. Build your deck with infantry, tanks, artillery, and even air support to complete varied objectives—from destroying the enemy HQ to capturing territories. Choose between game modes: 'Battle Royal,' where you set up the battlefield from scratch, or historical scenarios like D-Day or the Battle of the Bulge. Each turn grants action points to deploy troops, play support cards, and adapt your strategy as the battle unfolds. With three decks (USA, Germany, and terrains), special equipment, and legendary generals like Patton and Rommel, every match is a unique blend of tactics and bluffing. Do you have what it takes to turn the tide?
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
1
REC
2
BEST
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Draco Ideas
Designer
Proyecto Enigma
Artist
Matias Cazorla, Proyecto Enigma, Ramses Bosque
Community
Data from BoardGameGeek
1,329owners
176wishlist
31want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
1 to 4 players, with solid solo rules.
What's the average playtime?
From 30 minutes (short scenarios) up to 2 hours (epic battles).
Do I need to pre-build the deck?
Nope! You construct your deck during the game, choosing units as you earn points.
Is it too complex for beginners?
There's a learning curve, but the manual helps. Best for those familiar with war games.
What makes it unique?
The flexibility (play how you want) and generals with game-changing abilities.
Does it need a lot of table space?
The modular board fits a standard table, but you can adjust based on the scenario.
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