6.0
rating
Ludopedia
6.3
rating
BGG
Our Verdict
Perfect for 6 nimmt! fans who want a bit more mischief and interaction at the table.
Highlights
- Adds funny player-to-player interaction
- Cool tribute to the game's history
- Simple rule and easy to implement
Keep in mind
- Minor impact on overall gameplay
- Requires the base game to function
FOR GENRE FANS
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Ever felt that sense of nostalgia? The 'Luggage' card is exactly that! Originally released in Spielbox magazine to celebrate the 20th anniversary of 6 nimmt!, this card is a tribute to Wolfgang Kramer's very first prototype. In that original version, there were 'hot goods' — items that no one wanted to hold and that had to be discarded as quickly as possible to avoid trouble. Legend has it that the author himself traveled with a suitcase full of these 'hot goods' to present his game to publishers, eventually landing at AMIGO in 1993.
In the game, the Luggage acts like a psychological 'hot potato'. To start, shuffle the card into the top 20 cards of the deck. If you draw it, place it face up in front of you. From then on, the tension builds: every time you are forced to take a row of cards, you must 'pass the luggage' to the player on your left. That player now takes the risk, and the luggage stays with them until they are also forced to take a row, passing it along.
The finale determines the smuggler's fate. Whoever ends the game holding the luggage suffers a heavy penalty of 10 negative points. However, there is a twist: if the player holding the luggage managed to navigate the entire game without ever being forced to take a single card or row, they are crowned a master smuggler and are rewarded with 10 positive points instead. It's a small addition that brings an extra layer of interaction and 'trolling' among players, turning luck into a game of passing the buck.
In the game, the Luggage acts like a psychological 'hot potato'. To start, shuffle the card into the top 20 cards of the deck. If you draw it, place it face up in front of you. From then on, the tension builds: every time you are forced to take a row of cards, you must 'pass the luggage' to the player on your left. That player now takes the risk, and the luggage stays with them until they are also forced to take a row, passing it along.
The finale determines the smuggler's fate. Whoever ends the game holding the luggage suffers a heavy penalty of 10 negative points. However, there is a twist: if the player holding the luggage managed to navigate the entire game without ever being forced to take a single card or row, they are crowned a master smuggler and are rewarded with 10 positive points instead. It's a small addition that brings an extra layer of interaction and 'trolling' among players, turning luck into a game of passing the buck.
GALLERY
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Mechanics
Categories
Families
Publisher
AMIGO, PaperGames (III), W. Nostheide Verlag GmbH
Designer
Wolfgang Kramer
Artist
Franz Vohwinkel
Do I need the base game to use this card?
Yes, this card is an add-on (promo) and doesn't work on its own; you need 6 nimmt!.
Does it significantly change the game strategy?
It doesn't change the core, but it adds a layer of tension since nobody wants to be stuck with the luggage.
How many players can use it?
The same as the base game, from 2 to 10 players.
Is it hard to learn?
Not at all! Just draw the card and pass it to the left whenever you take a row.
What happens if I never draw the luggage?
You play as usual, but you won't have the chance to earn the 10 extra smuggler points.