Our Verdict
RECOMMENDED
If you love solo challenges with a fantasy twist, this game is for you!
Highlights
- Exciting random exploration
- Strategic mini‑map
- Unique blend of dice and narrative
Keep in mind
- Full translation required
- Variable playtime
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About the game
What you do in a play session
6x6 Tales: Time of Giants is a fully independent solo adventure that places you in the role of a hero seeking glory in a fantasy world. Without needing to know the original series, the game offers a fresh and unique experience each playthrough, thanks to its random route, item, and encounter generation system. You manage a journal that serves as your map, items, scrolls, and quests, and resolve battles and dungeon challenges using dice and a compact mini‑map. The game spans four weeks of exploration, introducing new monsters, epic encounters, and items that can turn the tide. The artwork by Christopher Eisert and Dean Kutha brings each scene to life, creating moments of suspense, wonder, and danger. The pace is quick, with games lasting 30 to 60 minutes, and the mini‑map resolution mechanic keeps the focus on strategy and planning. If you enjoy solo challenges, exploration, and tactical decision‑making, 6x6 Tales: Time of Giants will surprise you with its blend of dice rolling, mini‑map, and immersive narrative.
Gallery
Box and component photos
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Best player count
BGG community vote
1
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Powercell Games
Designer
Alexandr Sakharnyi
Artist
Christopher M. Eisert
Community
Data from BoardGameGeek
4owners
Frequently Asked Questions
Quick answers before you buy
How many players does the game support?
The game is designed for a single player, but can be played in groups if each person has their own journal.
What is the average playtime?
Each session lasts between 30 and 60 minutes, depending on choices and encounter resolution speed.
What is the complexity level?
Medium to high; involves resource management, mini‑map resolution, and tactical decision making.
What components are included?
Journal, dice, mini‑map, monster tokens, items, scrolls, event cards, and game pieces.
Do I need a translation to play?
Yes, the game relies on original language texts; a full translation is required for barrier‑free play.
Who is the target audience?
Fans of solo adventure games, fantasy exploration, and strategic play who enjoy tactical decisions and immersive narratives.
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