—
rating
Ludopedia
8.0
rating
BGG
Our Verdict
If you already love 7 Wonders Duel and crave more depth and tactical decisions, Pantheon is a sure bet to elevate your games!
Highlights
- New strategic layers
- Unique divine powers
- More victory options
- Increases replayability
- Seamless integration
Keep in mind
- Requires base game
- Adds complexity
- May extend playtime
HIGHLY RECOMMENDED
Get ready to summon the gods in 7 Wonders Duel: Pantheon! This expansion introduces a pantheon of deities from various civilizations – Greek, Egyptian, and Middle Eastern – to your epic duel. The cool part is that each god has a unique power to either give you a helping hand or hinder your opponent, adding a super fun strategic layer to the base game.
Things kick off in Age I, when you collect mythology tokens, which are like your invitations to choose which gods will be part of the Pantheon. In Age II, the move is to collect offering tokens, which are the currency to 'court' these deities. Then, in Ages II and III, instead of taking a card from the pyramid, you can activate a god or goddess from the Pantheon. To do this, you just pay the offerings the deity demands and place it next to your city.
Just imagine the possibilities: with Isis, you use a card from the discard pile to build a Wonder for free; Zeus, the big boss, lets you discard any card from the structure or even mythology/offering tokens on it; Tanit, the Phoenician goddess of trade, fills your coffers with twelve gold pieces; Enki, the Sumerian god of creation, gives you the chance to choose between two progress tokens; and Minerva, the strategist, can stop the conflict pawn from moving towards you, saving your skin or securing a military victory.
And it doesn't stop there! Instead of three guild cards in Age III, you add three of five Grand Temples. Each represents a different Mediterranean culture, and if you have a mythology token from that culture, you build the temple for free. These temples are worth points that grow as you build more: 5, 12, or 21 points. The expansion also includes two new Wonders: the Sanctuary (which gives you an extra turn and invokes deities at a reduced price) and the Divine Theater (which grants points and access to additional gods). It's a ton of new stuff to spice up your duels!
Things kick off in Age I, when you collect mythology tokens, which are like your invitations to choose which gods will be part of the Pantheon. In Age II, the move is to collect offering tokens, which are the currency to 'court' these deities. Then, in Ages II and III, instead of taking a card from the pyramid, you can activate a god or goddess from the Pantheon. To do this, you just pay the offerings the deity demands and place it next to your city.
Just imagine the possibilities: with Isis, you use a card from the discard pile to build a Wonder for free; Zeus, the big boss, lets you discard any card from the structure or even mythology/offering tokens on it; Tanit, the Phoenician goddess of trade, fills your coffers with twelve gold pieces; Enki, the Sumerian god of creation, gives you the chance to choose between two progress tokens; and Minerva, the strategist, can stop the conflict pawn from moving towards you, saving your skin or securing a military victory.
And it doesn't stop there! Instead of three guild cards in Age III, you add three of five Grand Temples. Each represents a different Mediterranean culture, and if you have a mythology token from that culture, you build the temple for free. These temples are worth points that grow as you build more: 5, 12, or 21 points. The expansion also includes two new Wonders: the Sanctuary (which gives you an extra turn and invokes deities at a reduced price) and the Divine Theater (which grants points and access to additional gods). It's a ton of new stuff to spice up your duels!
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
-
Nights Around a Table - How to Play 7 Wonders Duel: Pantheon
-
GameszMadeEZ - 7 Wonders Duel Pantheon
-
7 Wonders Duel: Pantheon - Gameplay Runthrough - Part1
-
7 Wonders Duel Pantheon Quick Overview
-
7 Wonders Duel Pantheon Gods Tier List (Competitive POV)
-
7 Wonders Duel: Pantheon - Gameplay Runthrough - Part2
2
BEST
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Repos Production, ADC Blackfire Entertainment, Asterion Press, CoolPlay, Galápagos Jogos, Gémklub, Hobby Japan, Korea Boardgames, Lifestyle Boardgames Ltd, Rebel Sp. z o.o., Sombreros Production, Ігромаг
Designer
Antoine Bauza, Bruno Cathala
Artist
Miguel Coimbra
What does 7 Wonders Duel: Pantheon add to the base game?
It introduces the Pantheon, a new board with gods from various civilizations, new mythology and offering tokens, Grand Temples for Age III, and two new Wonders, offering more strategic paths and victory points.
Do I need the original 7 Wonders Duel to play Pantheon?
Yes, Pantheon is an expansion and requires the 7 Wonders Duel base game to be played. It is not a standalone game.
Does the expansion increase the game's complexity?
Yes, slightly. The introduction of gods and their mechanics adds new layers of decision-making and strategies, making the game a bit denser, but in a rewarding way.
What is the impact of the gods on strategy?
The gods offer powerful abilities that can turn the tide of the game, whether it's gaining resources, manipulating cards, advancing on the military track, or scoring points. Choosing which gods to invoke and when is crucial for your strategy.
How much time does the expansion add to the game?
Generally, the expansion only adds a few minutes to the playtime, maintaining the fast-paced and dynamic experience of 7 Wonders Duel, but with more depth in decisions.
Who is this expansion best suited for?
It's perfect for players who have mastered 7 Wonders Duel and are looking for more variety, strategies, and interaction. If you enjoy games with tactical choices and powerful bonuses, you'll love it!