—
rating
Ludopedia
7.2
rating
BGG
Our Verdict
Enjoyed Dark Gothic and want more nighttime trouble? This expansion brings new minions and mechanics to make the night even scarier!
Highlights
- More nocturnal horrors
- Expands the base experience
- New Roaming mechanic
Keep in mind
- Requires base game
- Focus on new enemies
FOR GENRE FANS
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
As the cold sun sets and night falls over Shadowbrook, terrors emerge from the darkness to stalk the streets and forests! This 15-card supplement for the 'A Touch of Evil: Dark Gothic' deck-building game is themed around the creatures that haunt the night. If you felt the base game needed more nocturnal threats, get ready! It introduces a set of new minions that creep in the dark, along with new events to keep you on edge, gear to help you survive, locations to explore, and allies to aid your cause.
This supplement utilizes the new 'Roaming' mechanic, first seen in the 'Colonial Horror' expansion. This adds another layer of unpredictability and tension, with threats that move and keep players constantly on their toes. It's the kind of addition that makes you stare at your deck and wonder, 'What else could possibly go wrong now?'
If you enjoy the atmosphere of 'A Touch of Evil: Dark Gothic' and crave more challenges and twists, this expansion is a perfect fit. It doesn't reinvent the wheel but adds flavor and extra peril to your fight against the encroaching darkness. It's ideal for players who have mastered the base game and want to extend their playtime with more variety and an extra dose of dread. Prepare your dice and your deck, because the night is young… and full of monsters!
This supplement utilizes the new 'Roaming' mechanic, first seen in the 'Colonial Horror' expansion. This adds another layer of unpredictability and tension, with threats that move and keep players constantly on their toes. It's the kind of addition that makes you stare at your deck and wonder, 'What else could possibly go wrong now?'
If you enjoy the atmosphere of 'A Touch of Evil: Dark Gothic' and crave more challenges and twists, this expansion is a perfect fit. It doesn't reinvent the wheel but adds flavor and extra peril to your fight against the encroaching darkness. It's ideal for players who have mastered the base game and want to extend their playtime with more variety and an extra dose of dread. Prepare your dice and your deck, because the night is young… and full of monsters!
GALLERY
3 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
1
OK
2
OK
3
OK
4
OK
5
OK
6
OK
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Flying Frog Productions
Designer
Jason C. Hill
Do I need the base game 'A Touch of Evil: Dark Gothic' to play?
Yes, absolutely! This is an expansion, so you need the base game to use these new cards and mechanics.
How many players does this expansion support?
It supports the same player count as the base game, which is 1 to 6 players.
What is the average playtime with this expansion?
The playtime remains between 30 to 60 minutes, similar to the base game, depending on the player count and your familiarity with the rules.
Does the complexity of the game increase significantly with this expansion?
The complexity increases slightly due to the new 'Roaming' mechanic and the new cards, but it's not overwhelming for those already familiar with the base game. It's a well-integrated addition.
What exactly does this expansion add?
It introduces 15 new cards, including new minions ('Terror in the Night Minions'), events, gear, locations, and allies. It also introduces the 'Roaming' mechanic.
Is this expansion for fans of horror games?
Definitely! If you enjoy the gothic horror theme and already like 'A Touch of Evil: Dark Gothic', you'll love having more content to increase the suspense and challenge.