Afrika: 2nd Edition

The Gamers, Multi-Man Publishing · Board game · 2006
1–2 · best 2 Solo 120–720 min Weight 2.7/5
rating Ludopedia
7.5 rating BGG
Buy
rating Ludopedia
7.5 rating BGG
Our Verdict
RECOMMENDED

A high-level operational wargame for those wanting to dominate the desert without being bogged down by overly heavy rules.

Highlights
  • Perfect balance of detail and accessibility
  • Realistic focus on logistics and supplies
  • Excellent for solo or two-player games
  • Very well executed operational scale
Keep in mind
  • Requires focus on resource management
  • Playtime can be quite long
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About the game

What you do in a play session

If you're looking for a solid strategic challenge without a thousand-page manual, Afrika: 2nd Edition is your game. We're talking about an operational simulation of the North African campaign from 1940 to 1942, focusing on what truly decides desert warfare: logistics. Here, moving troops isn't enough; you must master the supply system to keep your battalions from starving in the middle of nowhere. As part of the prestigious Standard Combat Series, this game achieves the near-magical balance of being historically detailed and realistic, while maintaining an accessible complexity that won't drive you away from the table. The game is played at an operational scale, meaning you manage everything from battalions to divisions, moving across a hex grid representing the arid terrain. It's a duel of intelligence and resource management where every move counts. If you're a wargame fan seeking something more dynamic than ultra-heavy classics, but still requiring real strategic thinking, this is it. It's the perfect two-player game, and also an excellent option for solo players. Prepare your invasion plans, mind your supply lines, and try to dominate the desert!

Rules videos

Learn by watching before you open the box

1 videos

Best player count

BGG community vote

1–2 players
1 REC
2 BEST

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Game details

Mechanics, categories, families and credits

Categories

Families

Continents: Africa Country: Egypt Country: Libya Digital Implementations: VASSAL History: World War II (Africa) Players: Two-Player Only Games Players: Wargames with Rules Supporting Only Two Players Series: Standard Combat Series (The Gamers & MMP) War Battlespace: Land Warfare War Level of Command: Operational
Publisher The Gamers, Multi-Man Publishing
Designer Dean Essig
Artist Dean Essig, Nicolás Eskubi

Community

Data from BoardGameGeek

1,059owners
267wishlist
82want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Is the game too hard for beginners?
Not at all! It's designed to be accessible, even for a detailed wargame.
Can I play solo?
Absolutely! It's very well adapted for solo play.
How long does a game last?
It can vary from 3 hours to much longer, depending on the campaign's complexity.
What is the main focus of the game?
Supply management and operational movement in the desert.
How many players is it intended for?
It's a classic duel for 2 players.

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