Age of War

Fantasy Flight Games, Hasbro, Arclight Games · Board game · 2006
2–6 · best 3 15–30 min Weight 1.2/5
4.0 rating Ludopedia
6.4 rating BGG
Buy
4.0 rating Ludopedia
6.4 rating BGG
Our Verdict

Perfect for those who want the adrenaline of Risk without the time commitment; a great filler between heavier games.

Highlights
  • Fast and dynamic gameplay
  • Addictive push-your-luck mechanic
  • Very easy to learn and teach
  • Direct and competitive interaction
Keep in mind
  • Luck heavily influences the outcome
  • Limited strategic depth
FOR GENRE FANS
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About the game
Ever felt the urge to conquer the world but didn't have four hours to set up a massive board? Age of War (also known as Risk Express) is exactly that: the essence of global domination condensed into a frantic 20-minute session. Here, war is decided by luck and risk management, swapping plastic armies for intense dice rolls.

The game features 14 cards (or discs) laid out on the table, each representing a territory with 'battle lines'. To claim a spot, you need specific symbols on your dice—such as infantry, cavalry, and generals. On your turn, you roll seven dice and try to fill the battle lines of a single card. If you successfully complete a line, you roll the remaining dice to attempt the next one. But beware: if you fail to complete a line, you lose one die from play and roll again. It's a constant 'should I push my luck?' cycle until you either claim the entire card or run out of dice.

Things get spicy when you decide to steal a territory from an opponent. To snatch a card from someone else, the challenge is steeper: you must conquer all the lines and add an extra general symbol to the mix. However, there's a unification strategy: if you manage to collect all the cards of the same set (continent), that territory becomes secure and cannot be stolen, and its point value increases. It's the ultimate power move! The game ends when the last card is claimed, and the player with the highest total score is crowned the great conqueror. It's simple, fast, and perfect for those who love seeing their friends' faces when you steal their territory at the very last second.
Rules videos

In English

BEST PLAYER COUNT
2 REC
3 BEST
4 REC
5 REC
6 OK
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Game details

Families

Components: Dice Cup / Dice Tower / Dice Tray Components: Dice with Icons Containers: Round Boxes Country: China Country: Japan Game: Risk (Official) History: Early Imperial China Series: Express Line (Hasbro) Theme: Samurai Versions & Editions: Dice Versions of Non-Dice Games
Publisher Fantasy Flight Games, Hasbro, Arclight Games, cutia.ro, Delta Vision Publishing, Edge Entertainment, Gameland 游戏大陆, Games7Days, Giochi Uniti, Heidelberger Spieleverlag, Offline Editions, Parker Brothers, Parker Spiele, Le Passe Temps, Precisamente, Yaofish Games
Designer Reiner Knizia
Artist Simon Eckert, Tony Foti, Victorien Del Tatto, 李小娜 (LI Xiaona), 杨静雯 (Yang Jingwen), 谢有鑫 (Xie Youxin), 陈杰 (Chen Jie)
Frequently Asked Questions
Is the game complex? Do I need to read a long manual?
Not at all! The rules are super simple, and you can learn how to play in less than 5 minutes. Just open and play.
How long does a game last?
It's very quick, usually between 15 and 30 minutes, depending on how much you enjoy stealing territories from each other.
How many people can play?
From 2 to 6 players. It works well with any group size, though it gets more chaotic with more players.
Is it similar to traditional Risk?
The essence of conquest and domination is there, but the mechanics are completely different. Everything is resolved with dice icons instead of numbered armies.
Who would you recommend this game to?
Anyone who likes dice games, enjoys 'stealing' victory from friends, and is looking for something light for family or friends.