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rating
Ludopedia
7.2
rating
BGG
Our Verdict
If you enjoy asymmetrical games with a pirate theme and a strategic twist, Ahoy is a treasure! It's a game that challenges you without being overly complex.
Highlights
- Fun asymmetrical factions
- Dynamic modular board
- Easy to learn rules
- Direct player interaction
- Quality components
Keep in mind
- Might be better with 3-4 players
- Dice luck can influence
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Ahoy is a lightly asymmetrical board game, perfect for 2 to 4 players who want to venture through the seas in search of fame and glory. Here, you take on the role of fearless swashbucklers and soldiers in a vibrant aquatic world. One player commands the Bluefin Squadron, a task force of sharks and their allies who patrol the waters, maintaining order with their blades and cannons. Another player leads the Mollusk Union, an alliance of undersea creatures and their comrades, fighting to reclaim their ancestral home.
If you have more people at the table, additional players take on the role of Smugglers, daring captains who run blockades to transport luxury items and essential supplies. They deliver these goods to those most in need... or to those who pay the most. In each game, the sea reveals itself in a unique way, with a modular map that you build throughout the game. Get ready to find hidden treasures, dangerous wreckage, and mighty sea currents, all on deluxe double-layer region tiles that add a special touch to the visuals.
Developed by the same team behind hits like Root and Oath, Ahoy offers deep, interactive gameplay, yet with easy-to-learn rules and fast-paced matches. It's the perfect combination of strategy and fun in a colorful and characterful setting. Get ready to set sail and conquer the seven seas!
If you have more people at the table, additional players take on the role of Smugglers, daring captains who run blockades to transport luxury items and essential supplies. They deliver these goods to those most in need... or to those who pay the most. In each game, the sea reveals itself in a unique way, with a modular map that you build throughout the game. Get ready to find hidden treasures, dangerous wreckage, and mighty sea currents, all on deluxe double-layer region tiles that add a special touch to the visuals.
Developed by the same team behind hits like Root and Oath, Ahoy offers deep, interactive gameplay, yet with easy-to-learn rules and fast-paced matches. It's the perfect combination of strategy and fun in a colorful and characterful setting. Get ready to set sail and conquer the seven seas!
GALLERY
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In English
2
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3
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Mechanics
Categories
Families
Publisher
Leder Games, 2Tomatoes Games, CrowD Games, Fox in the Box, Matagot, MS Edizioni, Spielworxx
Designer
Greg Loring-Albright
Artist
Kyle Ferrin
How complex is Ahoy for beginners?
Ahoy is considered medium complexity (BGG weight of 2.8957), but its rules are quite accessible. The asymmetry might require a few plays to master each faction, but the learning curve is smooth.
How many players does Ahoy support, and what's the best player count?
Ahoy can be played by 2 to 4 players. While it works well at 2, many find that the experience shines brightest with 3 or 4 players, as all factions (Bluefin Squadron, Mollusk Union, and Smugglers) come into play, increasing interaction and strategies.
What is the average playtime for a game of Ahoy?
A game of Ahoy typically takes between 45 and 75 minutes. This is an ideal time for a game session that offers strategic depth without overstaying its welcome.
Are Ahoy's components of good quality?
Yes! Ahoy is known for its high-quality components, including deluxe double-layer region tiles and vibrant artwork that truly immerses players in the nautical and fantasy theme.
Is there a lot of luck involved in Ahoy?
Ahoy uses dice rolling in some mechanics, which introduces an element of luck. However, strategy in worker placement and area control is fundamental, balancing luck with decision-making quite well.
Is Ahoy a game for those who enjoy direct combat?
Yes, there is plenty of direct interaction and combat in Ahoy, especially between the Bluefin Squadron and the Mollusk Union. Smugglers, on the other hand, focus more on routes and deliveries but still influence the board.