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rating
Ludopedia
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rating
BGG
Our Verdict
If you're a fan of historical wargames and looking for a flexible system for World War I, 'All Hell Let Loose: Great War' is a definite hit!
Highlights
- Straightforward, fast rules
- Highly adaptable to scales
- Realistic tactical simulations
- Modules for full immersion
- Great for solo play
Keep in mind
- Requires separate miniatures
- Initial learning curve
- Aimed at experienced wargamers
HIGHLY RECOMMENDED
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Get ready to dive into the Great War with 'All Hell Let Loose: Great War,' a wargame rule set that throws you directly onto the battlefields of World War I. Developed by the same team behind the acclaimed 'All Hell Let Loose WW2,' this system retains the core mechanics but adds a series of modules to simulate the specificities of the 1914-1918 conflict. We're talking about massive bombardments, artillery barrages, trenches, fortifications, and even gas – all to recreate the atmosphere of the era.
While designed for epic battles with 6mm miniatures, the game's flexibility is a standout feature. You can use any figure size and decide whether they represent sections, platoons, or even entire brigades, thanks to an adaptable activation system. The rules are designed to be fast and intuitive, encouraging realistic tactics and allowing you to relive everything from the maneuver conflicts of the early war to the most brutal trench assaults. And it doesn't stop there: the system is so versatile that it can also be adapted for earlier conflicts, such as the Balkan Wars, or later ones, like the Russian Civil War.
The rulebook comes complete with simplified army lists for the major powers, photocopy-ready quick reference sheets, and counters. Additionally, it includes three introductory scenarios to get you up to speed quickly. Forget the bureaucracy of recording orders or detailed maps; the dice-out-of-the-bag activation keeps the pace dynamic and uncertainty on the battlefield, ensuring that each game is a unique and challenging experience.
While designed for epic battles with 6mm miniatures, the game's flexibility is a standout feature. You can use any figure size and decide whether they represent sections, platoons, or even entire brigades, thanks to an adaptable activation system. The rules are designed to be fast and intuitive, encouraging realistic tactics and allowing you to relive everything from the maneuver conflicts of the early war to the most brutal trench assaults. And it doesn't stop there: the system is so versatile that it can also be adapted for earlier conflicts, such as the Balkan Wars, or later ones, like the Russian Civil War.
The rulebook comes complete with simplified army lists for the major powers, photocopy-ready quick reference sheets, and counters. Additionally, it includes three introductory scenarios to get you up to speed quickly. Forget the bureaucracy of recording orders or detailed maps; the dice-out-of-the-bag activation keeps the pace dynamic and uncertainty on the battlefield, ensuring that each game is a unique and challenging experience.
GALLERY
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Mechanics
Categories
Families
Publisher
(Web published)
Designer
David Wasilewski
What figure scale do I need to use?
The game is optimized for 6mm figures, but it works great with 3mm or 10/12mm without adjustments. For larger figures (15mm or 28mm), you might need to tweak movement distances and areas of effect, unless the figures are individually based.
Do I need to rebase my miniatures to play?
Not necessarily! The default base is 30x25mm, but as long as both sides use similarly sized bases and you consider the areas of effect, any base size can work. Flexibility is a strong point here!
What does each base represent in the game?
A base represents a unit, and a group of units forms a 'formation.' This formation can range from a section to an entire brigade, depending on the scale you want to simulate. The activation system adapts to all of this!
How long does a game take and what's the ideal table size?
A typical game with 3 to 5 formations (60-80 units) takes 3 to 4 hours. Small tables (3'x4') are sufficient, but for larger battles, you can use multiple 8'x6' tables. It's very scalable!
Are the rules very similar to the World War II edition?
Yes, the Great War version uses the same core mechanics. If you're already familiar with the WW2 edition, you'll feel right at home. The difference lies in the additional modules for bombardments, trenches, gas, and other specific features of World War I.
Is the game suitable for solo play?
Absolutely! The dice-draw activation system and variable results force you to react to unfolding events, maintaining uncertainty even when controlling both sides. It's a great solo experience!