10.0
rating
Ludopedia
6.8
rating
BGG
Our Verdict
RECOMMENDED
Fans of fast-paced, strategic games will love Antinomy. A sorcerer duel where every card can turn the tide!
Highlights
- Quick and intense matches
- Simple yet deep mechanics
- Perfect for two players
Keep in mind
- Frustrating if opponent steals your crystals
- Limited to two players
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About the game
What you do in a play session
Antinomy is a fast-paced, strategic card game where two sorcerers battle for control over space-time. Each player starts with a hand of cards, and the goal is to collect five Paradox Crystals before your opponent. The mechanic is simple: play a card to time travel—use the color or symbol to go back to the past or the number to jump into the future. The card you play swaps with the one at your destination, letting you build powerful combos. Forming sets of three identical cards creates paradoxes, which turn into crystals. But watch out: your rival can challenge you in a Clash to steal your crystals! With matches lasting just 30 minutes, Antinomy is perfect for fans of quick but deeply strategic games. Can you master time and come out on top?
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Button Shy, Frosted Games, Matagot
Designer
John Baluci
Artist
Marty Cobb
Community
Data from BoardGameGeek
2,466owners
216wishlist
18want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
Antinomy is exclusively for two players.
How long does a game last?
About 30 minutes, perfect for a quick match.
Is it hard to learn?
Not at all! The rules are simple, but the strategy can be deep.
Does it need extra components?
No, the game comes with everything you need (or can be printed at home for the Print & Play version).
Who is it recommended for?
For fans of strategic card games and quick duels.
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