Our Verdict
HIGHLY RECOMMENDED
Fans of space strategy and sabotage will love this!
Highlights
- Fun and strategic
- Great for sci‑fi enthusiasts
- Good for up to 7 players
Keep in mind
- Watch your routes
- Quirky theme
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About the game
What you do in a play session
Picture yourself as the space pest hunter, ready to cleanse the star system of the dreaded Trobils. In Asking for Trobils, each player starts with a ship and must place it at various resource points to gather the supplies needed to build traps and capture these interplanetary vermin. When you think you have enough, you can hop through a wormhole and spawn another or two ships, multiplying your workforce and expanding your reach.
The game blends two classic mechanics: Pick‑up and Deliver, where you collect resource cards and deliver them to strategic locations, and Worker Placement, which forces you to decide where to slot your workers each round, since each space can only accept one. The competition heats up as you can send pirates, bounty hunters, or gangsters to sabotage opponents, or traders and courtesans to improve areas for everyone.
The aesthetic is nerdy, with ship miniatures, Trobils, and sci‑fi character figures. Rules are easy to learn, but strategic depth comes from resource management, worker placement decisions, and when to duplicate your ships. The game lasts 60‑90 minutes, supports 2‑7 players, and has a moderate complexity level—ideal for fans of strategic games with a humorous, futuristic twist.
If you enjoy worker‑placement games that require route planning and love to see your rivals suffer from your sabotage tactics, Asking for Trobils will delight you. The only caveat is that the theme might feel a bit “seven‑headed monster” for those not into sci‑fi, but the fun is guaranteed once you start blasting Trobils into space.
The game blends two classic mechanics: Pick‑up and Deliver, where you collect resource cards and deliver them to strategic locations, and Worker Placement, which forces you to decide where to slot your workers each round, since each space can only accept one. The competition heats up as you can send pirates, bounty hunters, or gangsters to sabotage opponents, or traders and courtesans to improve areas for everyone.
The aesthetic is nerdy, with ship miniatures, Trobils, and sci‑fi character figures. Rules are easy to learn, but strategic depth comes from resource management, worker placement decisions, and when to duplicate your ships. The game lasts 60‑90 minutes, supports 2‑7 players, and has a moderate complexity level—ideal for fans of strategic games with a humorous, futuristic twist.
If you enjoy worker‑placement games that require route planning and love to see your rivals suffer from your sabotage tactics, Asking for Trobils will delight you. The only caveat is that the theme might feel a bit “seven‑headed monster” for those not into sci‑fi, but the fun is guaranteed once you start blasting Trobils into space.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
REC
4
BEST
5
BEST
6
REC
7
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Breaking Games, Kraken Games
Designer
Christian Strain, Erin McDonald
Artist
Christian Strain
Community
Data from BoardGameGeek
1,884owners
462wishlist
87want to play
Frequently Asked Questions
Quick answers before you buy
How long does a game of Asking for Trobils last?
A typical playtime ranges from 60 to 90 minutes, varying with player count and table experience.
Who is this game best suited for?
Great for players who enjoy worker placement, route planning, and a splash of futuristic humor.
How does the wormhole ship expansion work?
Choosing to use the wormhole duplicates your ship, giving you more active workers to gather resources.
What are the main components?
Ship miniatures, Trobil cards, resource tokens, worker tokens, and a modular board with various collection sites.
Is the game difficult?
The complexity is moderate; rules are easy to learn, but strategic depth comes from placement decisions and resource management.
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