Manual in English

Euphoria: Ignorance Is Bliss — Rules Manual

Stonemaier Games, Dice Realm, Ghenos Games · Board game · 2019
1–6 · best 6 Solo 40–90 min Weight 3.1/5 Official PDF 8 pages
7.3 rating Ludopedia
7.8 rating BGG

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Full rulebook

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8 pages
Full manual text available to read Open text

Designed by Morten Monrad Pedersen & David J. Studley with Nick Shaw
introduction
In the world of Euphoria, ignorance is literally bliss…or maybe it’s the other way around.
This expansion includes new and blissful recruits, more markets with restrictions that keep
everyone in check, a bazaar dealing in artifacts, and several rule tweaks.
There are also a deck of cards and rules for an artificial opponent system (called Automa)
that allow you to play solitaire or turn a 2-player game into a 4-player game.
The rule tweaks are based on feedback received from players since the release of Euphoria:
Build a Better Dystopia. Euphoria players also provided ideas for many of the new recruits
and markets through suggestions collected in threads we started on boardgamegeek.com.
Thank you to everyone for their insights!
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2
The first time you play this expansion, place 3 tunnel
stickers on your Euphoria game board. The extra
3 stickers (labeled Black & White) are for original
Kickstarter double-sided boards.
First time Set Up Components
Perform set up as in the original game with the
changes and additions given in this section.
Place the player aid card on top of “Key” box on the
board if present. Otherwise, place it below the Farm.
Give each player a player mat to organize their
components. Morale
and knowledge are now
tracked on the player mats
instead of on the board.
Set up Changes
1 New Antiques Bazaar
board
6 player mats
16 new market tiles*
7 tunnel stickers
54 recruit cards*
24 large tokens
(each = 5x commodities)
1 player aid card
Components for solo
& optionally 2-player
27 Automa cards
8 double-sided faction/
penalty cards
1 Automa player aid
1 Automa rulebook
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W1
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B3
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Market Action Tiebreakers
Faction Area
Constructed market: Bottommost valid space
Action Valid Spaces
What to
place
Where to
place
Artifact and
constructed
market
Markets
under
construction
Bottommost
construction
space
(if
market is now
complete)
Market
Constructed
market
Unconstructed
markets
Bottommost
construction
space
Artifact and
constructed
market
(Artifact
markets for)
penalizing
markets
(Artifact)
market
Market
Artifact and
constructed
market
All (artifact/
constructed)
markets
(Artifact)
market
Territory
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B1
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Automa Action Reference
Remove the highlighted
card from the Bazaar
Retrieve workers when 0 left, or 1 left and either
of above actions are selected
Leave behind highest
knowledge worker on a
commodity area of a non-
Automa faction (if any)
when retrieving workers.
Commodity Area action
Constructed/Artifact Markets action
(flip over for tiebreakers)
Tunnel or Breeze Bar/
Sky Lounge action
Automa’s Faction
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Automa Action Reference
Remove the highlighted
card from the Bazaar
Retrieve workers when 0 left, or 1 left and either
of above actions are selected
Leave behind highest
knowledge worker on a
commodity area of a non-
Automa faction (if any)
when retrieving workers.
Commodity Area action
Constructed/Artifact Markets action
(flip over for tiebreakers)
Tunnel or Breeze Bar/
Sky Lounge action
Automa’s Faction
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++ ++++
>_
16 lose

a worker

234561
maximum
hand size
start
start
EuphExp_PlayerMat_r1.indd 1 9/24/18 9:02 PM
Athenaeum
of Mandatory
Guidelines
The Carousel
When placing an , lose .
Knowledge tests have a threshold of
14 instead of 16.
Agency of
Progressive
Backstabbing
Bureau of
Restricted
Tourism
Before bumping your own worker,
pay .
You can’t place workers if you have 2
or more on the board.
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Athenaeum
of Mandatory
Guidelines
The Carousel
When placing an , lose .
Knowledge tests have a threshold of
14 instead of 16.
Agency of
Progressive
Backstabbing
Bureau of
Restricted
Tourism
Before bumping your own worker,
pay .
You can’t place workers if you have 2
or more on the board.
EuExp_Punchboards_r7.indd 1 10/19/18 2:21 PM
Athenaeum
of Mandatory
Guidelines
The Carousel
When placing an , lose .
Knowledge tests have a threshold of
14 instead of 16.
Agency of
Progressive
Backstabbing
Bureau of
Restricted
Tourism
Before bumping your own worker,
pay .
You can’t place workers if you have 2
or more on the board.
EuExp_Punchboards_r7.indd 1 10/19/18 2:21 PM
Athenaeum
of Mandatory
Guidelines
The Carousel
When placing an , lose .
Knowledge tests have a threshold of
14 instead of 16.
Agency of
Progressive
Backstabbing
Bureau of
Restricted
Tourism
Before bumping your own worker,
pay .
You can’t place workers if you have 2
or more on the board.
EuExp_Punchboards_r7.indd 1 10/19/18 2:21 PM
* Market tiles and recruit
cards are marked with
to identify them as
expansion components.
++ ++++
>_ 16 lose a worker

234561
maximum
hand size
start
start
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3
David
Selecting recruits
Choose to use either the new set of recruits and
markets OR the original set of recruits and markets.
Do not mix these sets together.
Within the new deck of recruit cards are 6 factionless
recruits, which are explained in detail on page 6.
After 4 recruit cards are dealt to each player, if you
have more than 1 factionless recruit:
1. Discard a factionless recruit of your choice and
draw another card.
2. Repeat until only 1 of the 4 recruits is
factionless.
If you select a factionless recruit during setup, it must
be your active recruit.

Minority Starting Bonus
Whether you play with the original recruits or the
new recruits (factionless or normal), there is a new
rule intended to help players who find themselves at a
disadvantage.
After simultaneously selecting and revealing recruits,
identify the faction(s) with the most active recruits. It
is the majority faction(s). If the faction of your active
recruit is not in the majority faction(s) and it isn’t
factionless, you gain as a starting bonus.
Factions and Recruits
Example: Morten, David, and Jasmin each have 1 active Icarite recruit (3 total Icarite recruits). Jamey and Mira each
have 1 active Euphorian recruit (2 total Euphorian recruits). Biddy has 1 active Subterran recruit. The Icarites have the
most active recruits, so Jamey, Mira, and Biddy each gain any 2 commodities as a starting bonus.
Jasmin
Morten
Mira
BiddyJamey
Gain each
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During set up, place the miner meeple on the space with the number corresponding to the number of players. For example, if there are 3 players, place the miner meeples on the spaces labeled “3”.
If you play with the new recruits and markets, place the New Antiques Bazaar board next to the game board.
• Shuffle the deck of artifact cards and place it to the left of the slot. Leave room for a discard pile to the right of the board.
• Place 1 random artifact card face-up on each of the 4 artifact spaces.
If you play without the original recruits and markets, don’t use the New Antiques Bazaar and ignore all rules related to it.
The following are minor changes to the base game rules that are in effect whether or not you use other expansion elements.
• If you begin your turn with multiple workers sharing the same number and you wish to place those identical workers on the same turn, you must lose per worker you place beyond the first. You can’t place an extra worker unless you have to lose.
• When visiting a constructed market on which you do not have an authority token, you can choose to place an authority token on that market instead of placing it on the territory.
miner meeples
Setting up the New Antiques Bazaar
Minor Rule Changes
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5
If you play with the original recruits and markets, skip
this section (do not use the New Antiques Bazaar).
In the New Antiques Bazaar, 4 face-up artifact cards
form a queue. Whenever you gain an artifact card,
take any 1 of the 4 artifacts in the bazaar (you may
not draw from the top of the deck). The rightmost
artifact in the bazaar is free while the others have a
cost shown below them.
After taking an artifact from the bazaar (and paying
the cost, if applicable), perform the following steps
in order. Do steps 1 and 2 every time you gain an
artifact, even if you gain multiple artifacts on the
same turn:
1. Slide any artifacts on the left of the empty
space to the right, filling in the empty space.
2. Draw the topmost artifact card from the deck
and place it face-up on the leftmost space (with
a cost of ).
If the artifact deck is empty, shuffle the discard pile
to create a new deck. If this is not possible, the queue
is not restocked. The queue will be restocked from
right to left as soon as an artifact is placed in the
discard pile.
Reminder : When playing with the New Antiques Bazaar,
you may not draw an artifact from the top of the deck.
The new antiques bazaar
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2
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1
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Factionless recruits are as the name suggests—they are not linked to any specific faction, hence the black background behind their name. These recruits do not provide any benefits from the allegiance track. Instead, they grant you an ability that’s more powerful than those of normal recruits.

You can never have more than 1 factionless recruit. When gaining another recruit via your ethical dilemma, if you already have a factionless recruit, discard any factionless recruits you draw and draw again.

Variant: After playing with the factionless recruits, you may decide that you don’t like the way they change the game. If so, remove the factionless recruits from the deck before the game and place them in the box.

Factionless Recruits

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When playing a 2-player game (without Automas), the market “Dilemma’s Prison” allows the other player to retrieve only 1 worker.
Example: Shaheena the Digger has this ability: “At the end of your turn, you may pay to gain (paying the commodity cost in the New Antiques Bazaar, if any).” The end of your turn is a trigger event. Since a turn only ends once, you may only make 1 trade per turn.
Example: Makoto the Forger has this ability: “You can use as if it were any artifact (except when used in combination with the ability of another recruit). When you do, gain ”. Here, you can use glasses as any artifact as many times as you want, since there’s no trigger event limiting its use, but you cannot gain more than 1 each time you use the ability, because using the ability is a trigger event.

Clarifications

Department of Bribe Regulation
All artifacts on the Bazaar cost extra, except the rightmost (which is still free).
You can’t place on an empty territory.

Field of Agoraphobia
Concert Hall of Harmonious Dischord
Dilemma’s Prison
You can’t gain morale if you have 3 or more.
When retrieving all your workers, the players to your right and left can immediately retrieve one worker.
Recruit abilities can only be used once per trigger event.
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8

WANT TO WATCH A HOW-TO-PLAY VIDEO?
Go to stonemaiergames.com/games/euphoria/videos
WANT THE RULES IN ANOTHER LANGUAGE?
Download rules and guides in dozens of languages at
stonemaiergames.com/games/euphoria/rules
HAVE A QUESTION WHILE PLAYING
OR A STORY TO SHARE?
Post it on the Euphoria Facebook group, mention it on
BoardGameGeek, or tweet it to @stonemaiergames
NEED A REPLACEMENT PART?
Request it at stonemaiergames.com/replacement-parts
WANT TO STAY IN TOUCH?
Subscribe to monthly updates at stonemaiergames.com/e-newsletter
© 2019 Stonemaier LLC. Euphoria is a trademark of Stonemaier LLC. All Rights Reserved.
Design: Morten Monrad Pedersen and David J. Studley
with Nick Shaw
Ignorance of Eurogames is bliss: Lines J. Hutter
Development: Jamey Stegmaier
Art: Jacqui Davis
Graphic design: Christine Santana
Editing: Linda Dailey Paulson
Proofreaders: Charles Dionne, Josh Ward, and Lines J. Hutter.
A huge thank you for tons of help with previous versions of this
expansion to Darren Anderson and José Manuel López-Cepero.
Playtesters: See side of box.
credits
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