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Full rulebook
Browse the manual or download the original PDFFull manual text available to read Open text
Every effect must be used.
E.g.: If you have Hephaestus in your area, but have neither nor , you must lose
and earn .
The only exception to this is if you have less than : then you cannot use this card’s effect.
Credits
Game Design: Mathieu Rivero, Eric Hong
Cover Art: Stefano Martinuz
Illustrations: Erica Tormen, Gautier Maïa, Jacqui Davis, Jiahui Gao, Stefano Martinuz
Project Management: Marco Jung
Development: Tylor Kim
Graphic Design: Chong
ⓒ2024. Mandoo Games Co.,Ltd. All rights reserved.
Published by Mandoo Games. www.mandoogames.com
Artifact Abilities RemindersPurchasing Areas
Some Artifacts allow you to purchase areas. Upon purchasing an
area, take an Additional Area tile and place it in front of you, +1
side up. If you already had one, flip it on its +2 side up. A player
may acquire up to two additional areas this way.
This section provides detailed information on the abilities of
Artifacts.
Note: If space is limited and there is not enough space in front
of you, you can save space by grouping the cards summoned in
front of you by family or type of effect, and overlapping them
so that only the bottom part of each card is visible.
Example of grouping the
summoned cards by the type of effect:
With the Additional Area tile showing +1 side up, you may
have up to 5 summoned cards in the 4th round.
Pied Piper’s Pipe
The Retrieve ability of this card only applies to your
shelter, not other players’ shelters.
Gem of Kukulkan
You may use this ability only after you sell the
card, earn its stones, and check your holding limit!
Seven-League Boots
The revealed card is placed with the cards of its
family around the board. The card you shelter with
this Artifact doesn’t have to be the newly revealed
card, it can be any card revealed at the beginning of
the Hunting phase or by this Artifact.
Incense Burner
The price you pay for acquiring a new area is 3.
Pay as though you were summoning a creature with
cost 3. However, creature cost reduction or fixing
does not work on this price!
Book of Toth
You cannot upgrade the same stone twice.
You cannot “downgrade” stones, even if they are
more valuable to you through effects.
When paying magic stones, you cannot pay extra stones beyond what is required.
E.g.: If you have and , to pay a cost of 1, you can pay either or . However, you cannot pay both and .
A card cannot be summoned if any part of its Instant effect cannot be resolved.
E.g.: You must select a player (including yourself) who has at least one summoned Fire card. The player of
your choice gets to decide which Fire card to swap with Pyro. If you select yourself, both cards remain your
area. If there are no players with summoned Fire cards, you cannot summon Pyro.
If the cost of a card is fixed, it is no longer influenced by other card effects such as cost reduction.
E.g.: With Belphegor in your area, you always pay a cost of 1 when summoning a fire card, even a card
with cost 0 such as Hestia. Pegasus does not reduce the cost of your Fire cards: it is always 1.
Permanent effects remain active throughout the game, after finishing summoning of the card until it leaves
your area. They can trigger even in the midst of processing an action or another effect.
E.g.: You have Thalassa in play and four stones. An effect has you earn , and makes you recover
Thalassa. Even if you discard the as part of exceeding the magic stone limit, Thalassa has already been
recovered.
Discarding a card from your area means discarding one of your summoned cards. A card is discarded
either by the Remove action, the effect of cards like Cerberus or Anubis, or the ability of Imperial Seal.
E.g.: You have summoned Totem Pole. When you resolve the effect of Dragon Egg or Mandrake to
discard itself, you can earn through the effect of Totem Pole. However, you cannot earn when
Pyro, Ash, or Tengu leave your area by resolving their effect, since they are not considered to be
discarded.
E.g.: You have summoned Loki. You can treat this card as if it were of any family during your turn.
“Your turn” refers to your Hunting, Action, and Resolution phases.
But, during other players’ turns, Loki in your area is considered as a Wind card.
Ring of Wishes
You resolve the chosen effect when you use the
Ring’s ability during the Action phase. You do not
have to wait for your Resolution phase to resolve it!
ⓒ 2024 Renegade Game Studios. All Rights Reserved.
/PlayRGS @PlayRenegade @Renegade_Game_Studios
/RenegadeGameStudios www.renegadegames.com
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After resolving all your effects, if you still have an Artifact (or unused ) in front of you, put it back to the display with your square marker on it. This means you will not be able to select it in the next round.
Now the Hunting phase follows a new sequence:
1. Reveal cards equal to twice the number of players as normal.
2. From the first player and in clockwise order, each player takes an Artifact tile from the display that does not have their own square marker on it. If it had another player’s token, give it back to them.
(In other terms: you cannot take the same Artifact twice in a row.) Then place your square marker face-up on it.
3. From the first player and in clockwise order, each player chooses their first card, placing their player marker on a card that has none. (This step is similar to the base game.)
4. Then, from the last player and in counterclockwise order, players choose their second card by placing their player marker on it. (This step is similar to the base game.)
Some abilities let you put a card in your shelter. To Shelter a card means to place it above your shelter marker, face up. If there are any existing sheltered cards, overlap them partially so players may look at cards in your shelter freely.
However, your sheltered cards are neither in your hand nor summoned; they don’t have any effect while there, nor can be targeted by effects unless they specifically mention the Shelter. (Typically, those effects are found only on Artifacts.)
Components
•28 Cards
•11 Artifact tiles
•4 Square markers
•4 Shelter markers
•Cave standee
The great dragon Eternity has revealed a secret to you. Not only he has told you of a glade in the vale that creatures love, but he also unveiled the existence of hidden mythical artifacts everywhere in the Vale!
“You craved to be better tamers,”
Eternity bellowed with his majestic voice.
“Now you know how. Now you can.
Go get glory, go be the stuff of legends!”
This expansion adds more cards (creatures) to the deck with brand new effects, and Artifacts to select during the Hunting phase.
The game no longer ends when a player has 60 points or more: the game ends at the end of a round when a player has 80 points or more, or as usual, at the end of the 10th round.
The player with the most points wins, whichever endgame condition was triggered.
The Cave standee reminds you the endgame condition has changed.
Setting Up the Game
Gameplay
A player’s game area
Example setup for a 2-player game
➊ Shuffle the expansion cards together with the cards from the base game.
➋ Each player takes the square marker and the Shelter marker in their color, and a player aid.
➌ Place Artifacts in a display beside the game area, within reach of players:
For Base Artifacts, take Artifacts corresponding to your player count.
2 players: play with all
3 players: play with all and
4 players: play with all , and
For Advanced Artifacts take 3 random Artifacts.
➍ Place Additional Area tiles near the supply of the stones.
➎ Place the cave standee so that all players can see it.
1. Hunting Phase
The action phase is played like in the base game. If the Artifact you selected during the Hunting phase has a ability, you may use that ability on your turn. After using it, return the Artifact to the display with your square marker on it.
2. Action Phase
Cards from this expansion can be recognized with this symbol
5 Base Artifacts with the player count on their back:
6 Advanced Artifacts:
•4 Player aids
•4 Additional Area tiles
for 2+ players
for 3+ players
for 4 players
Artifacts
Shelter
The abilities of the Artifact are divided into three types.
Retrieving a card means taking a card of your choice from your shelter and adding it to your hand.
Instant abilities are used as soon as you select the Artifact.
Permanent abilities are active as long as you have the Artifact.
Action abilities can be used once on your turn during the Action phase. After using such an ability, return the Artifact to the display with your square marker on it.
Note: If space is limited and there is not enough space in front of you, you can leave your selected Artifact in the display and simply move your square marker there to indicate whether you possess the Artifact. Instead of taking an Artifact, place your square marker on it face-up. Instead of returning it, flip your square marker face-down.
Note: you may choose to play without Artifacts, solely adding the new cards to the game. If you do, play the game as normal.
Shelter
Space for
Additional
Area tile
Space for
Artifact
➊
➋
➌
➍
3. Resolution Phase
Retrieve
Shelter
Areas
This expansion requires The Vale of Eternity base game.
Set up the game as normal, plus these extra steps:
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Manual published by the publisher · for rules reference only. More about the game on BoardGameGeek and Ludopedia .