At Any Cost: Metz 1870

GMT Games · Board game · 2018
100.0 Ludopedia 8.0 BGG 1–2 · best 2 Solo 120–480 min Weight 3.3/5
Buy
100.0 rating Ludopedia
8.0 rating BGG
Our Verdict
FOR GENRE FANS

For historical wargamers who crave deep tactical decisions, Metz 1870 shines. The Blind Swords system creates nail-biting tension—you never know which unit activates next, just like a real battlefield. The tech disparity simulation (machine guns vs. Krupp artillery) is brilliant, but requires patience: a long game with crunchy rules worth mastering.

Highlights
  • Unpredictable chit-pull system
  • Historically accurate combat
  • Crunchy hex-based details
Keep in mind
  • Not beginner-friendly
  • Games can take 8h+
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

At Any Cost: Metz 1870 thrusts you into the Franco-Prussian War, where Napoleonic tactics clashed with modern killing technology. Command French or Prussian brigades in historic battles around Metz fortress using the innovative Blind Swords system—chit pulls create unpredictable fog-of-war. Prussians wield superior artillery and aggressive officers; French rely on Chassepot rifles and the first mass-deployed machine gun. Every decision is tense: advance with demoralized infantry? Risk an unsupported attack? With detailed hexes, D10 dice for realistic combat, and 6 scenarios (from quick battles to epic campaigns), this wargame offers a complex yet rewarding tactical dive for military history buffs.

Rules videos

Learn by watching before you open the box

2 videos

Best player count

BGG community vote

1–2 players
1 REC
2 BEST

Where to Buy

Prices monitored daily

Finding best prices...

Game details

Mechanics, categories, families and credits

Families

Cities: Metz (France) Country: France Digital Implementations: VASSAL History: Franco-Prussian War Region: Lorraine (France) Series: Blind Swords System
Publisher GMT Games
Designer Hermann Luttmann
Artist Rodger B. MacGowan

Community

Data from BoardGameGeek

1,049owners
246wishlist
51want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
How long does a game take?
Scenario-dependent: from 2h (short battles) to 8h+ (campaigns). Stock up on coffee!
Is it language-dependent?
Heavily. The rulebook and chits are English-only. Community translations help.
Does it play well solo?
Solo rules exist, but human opponents make the chit-pull tension shine.
What's special about Blind Swords?
Beyond fog-of-war, it simulates friction (failing units) and fortune (unexpected events).
Which side is beginner-friendly?
Prussians—more flexible command. French require precision to offset poor leadership.

Other Games You'll Like

Based on mechanics and theme

8 games