Cover of the game Red Star Rising: The War in Russia, 1941-1944

Red Star Rising: The War in Russia, 1941-1944

Multi-Man Publishing · Board game · 2007
Ludopedia
— Ludopedia
BoardGameGeek
7.5 BoardGameGeek
Players
2 · best 2
Play Time
1200 min
Weight
Weight 3.2/5
Year
Year 2007
Minimum age
Minimum age 12+
Buy
— rating Ludopedia
7.5 rating BoardGameGeek
Our Verdict
FOR GENRE FANS

Red Star Rising is a masterpiece for heavy simulation wargame fans seeking historical depth. The chit-pull mechanic introduces delightful unpredictability that keeps the confrontation tense until the final turn. It is a dense game designed for those who love studying the scenario and living the history, standing as one of the best experiences regarding the Eastern Front.

Highlights
  • Extremely faithful and deep historical simulation
  • Chit-pull system creates constant tension
  • Epic scale from 1941 to 1944
  • Masahiro Yamazaki's design is impeccable
Keep in mind
  • Extremely long playing time
  • High complexity requires significant study
  • Not recommended for casual players
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About the game

What you do in a play session

If you are a military history buff who has always wanted to grasp the nuances of the Eastern Front in World War II, Red Star Rising: The War in Russia 1941-1944 is a masterclass in board game form. This title from Multi-Man Publishing, designed by the renowned Masahiro Yamazaki, is the result of a decade of research and refinement. The game puts you in command, whether as the German high command attempting a successful blitzkrieg or as the Soviet army fighting to survive and turn the tide on the battlefield.

The experience here is deep and immersive. Using a variation of the 'chit-pull' system—where the uncertainty of which unit will activate keeps the tension high—the game avoids the boring predictability of simpler wargames. You are not just moving pieces on a hex map; you are managing corps and divisions in a scenario that spans from the initial 1941 invasion to the expulsion of Axis forces in 1944. The scale is ambitious, allowing you to feel the weight of the logistical and tactical decisions that generals of the time faced.

What makes Red Star Rising special is how it simulates the turning of the tide. The Soviet player starts in an extremely vulnerable position, but if you can weather the initial storm, the game lets you feel the growing power of the Soviet Union. It is an epic journey, with a level of complexity that rewards study and dedication. This is not a game for a quick weekend session; it is a long-term project for those who love serious simulations and want to explore every detail of one of the most decisive conflicts in world history. If you are looking for a wargame that respects historical context while offering smart and challenging mechanics, this is undoubtedly one of the finest examples of MMP's IGS series. Clear the table, set aside plenty of time, and be ready to rewrite the history of Eastern Europe.

Best player count

BGG community vote

Duel · 2 players
2 BEST

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Game details

Mechanics, categories, families and credits

Categories

Families

Country: Belarus Country: Russia Country: Soviet Union Country: Ukraine Decades: The 1940's History: World War II (Eastern Front) Players: Two-Player Only Games Series: International Games (MMP)
Publisher Multi-Man Publishing
Designer Adam Starkweather, Masahiro Yamazaki
Artist Mark Mahaffey, Nicolás Eskubi

Community

Data from BoardGameGeek

767owners
155wishlist
46want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
How long does a game take?
Prepare for the long haul! This is a monumental game that can take dozens of hours to complete, depending on the players' pace.
Is this a game for beginners?
Definitely not. It is a high-complexity wargame, best suited for those who already have experience with the genre and want something serious.
How many players are needed?
It is designed exclusively for two players, ensuring a focused and balanced duel.
Is there too much luck involved?
While dice rolling is present, the chit-pull system and strategic planning are the real stars. Luck simply adds the 'fog of war'.
Can it be played solo?
Yes, it has excellent solitaire playability, being highly regarded by those who like to study scenarios at their own pace.
What is in the box?
You will find a detailed hex map, counters representing divisions and armies, and manuals focused on historical simulation.

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