—
rating
Ludopedia
8.6
rating
BGG
Our Verdict
FOR GENRE FANS
For hardcore historical wargamers: your D-Day dream at grand scale, with polished mechanics.
Highlights
- Immersive tactical simulation
- Realistic artillery rules
- Welcome GTS system updates
Keep in mind
- Games can take weeks
- Full translation dependency
- Daunting complexity for newcomers
Rules manual not indexed yet
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About the game
What you do in a play session
The Greatest Day is the first volume in an epic trilogy recreating D-Day in Normandy, focusing on Sword, Juno, and Gold beaches. This tactical wargame takes the Grand Tactical Series (GTS) to new heights with updated rules that streamline assaults, improve artillery, and refine the overall experience. Each turn represents 2 hours of daytime combat or 8 nighttime hours, on 500-meter hexes, with units ranging from platoons to companies. Prepare to command British and Canadian forces in scenarios spanning from June 5th night to June 13th, 1944. It's a feast for military history buffs but demands dedication: with games potentially lasting up to 100 hours, it's a project for the committed. Language dependency is high — nearly everything needs translation for non-English speakers.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
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GTS Tutorial #1 Introduction
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Storming Gold – Strategy Guide and Landing SOP
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GT Tutorial #3: Fire Combat
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GTS Tutorial #4 Assault Combat
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GTS tutorial #2: Movement
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TGD: Conducting the 6th Airborne Landing
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TGD: Landing at Sword tutorial
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GTS: Landing at Juno tutorial/playthrough
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GTS: Landing at Juno tutorial, part 2
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TGD: Landing at Sword, Part 2
Best player count
BGG community vote
2
BEST
3
REC
4
BEST
5
BEST
6
BEST
7
OK
8
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Multi-Man Publishing
Designer
Adam Starkweather
Artist
Nicolás Eskubi
Community
Data from BoardGameGeek
1,085owners
170wishlist
40want to play
Frequently Asked Questions
Quick answers before you buy
How many players can realistically play?
Technically up to 8, but best with 2 (one per side) or small teams dividing roles.
Do I need military history knowledge?
Not mandatory but HIGHLY helpful. The game assumes familiarity with tactical terms and military hierarchy.
What's the actual playtime?
Short scenarios take 6-10 hours. Full campaigns may require 60-100 hours — it's a permanent table project.
Do I need anything beyond the base game?
Yes: an extra-large board (map is 1.5m), additional counters, and serious organizational space.
Is there a digital version?
No official one, but community uses Tabletop Simulator. Still, the physical experience is core to the game.
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