The Greatest Day: Sword, Juno, and Gold Beaches

Multi-Man Publishing · Board game · 2015
2–8 · best 2 60–6000 min Weight 4.0/5
rating Ludopedia
8.6 rating BGG
Buy · from US$ 216.34
rating Ludopedia
8.6 rating BGG
Our Verdict
FOR GENRE FANS

For hardcore historical wargamers: your D-Day dream at grand scale, with polished mechanics.

Highlights
  • Immersive tactical simulation
  • Realistic artillery rules
  • Welcome GTS system updates
Keep in mind
  • Games can take weeks
  • Full translation dependency
  • Daunting complexity for newcomers
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About the game

What you do in a play session

The Greatest Day is the first volume in an epic trilogy recreating D-Day in Normandy, focusing on Sword, Juno, and Gold beaches. This tactical wargame takes the Grand Tactical Series (GTS) to new heights with updated rules that streamline assaults, improve artillery, and refine the overall experience. Each turn represents 2 hours of daytime combat or 8 nighttime hours, on 500-meter hexes, with units ranging from platoons to companies. Prepare to command British and Canadian forces in scenarios spanning from June 5th night to June 13th, 1944. It's a feast for military history buffs but demands dedication: with games potentially lasting up to 100 hours, it's a project for the committed. Language dependency is high — nearly everything needs translation for non-English speakers.

Rules videos

Learn by watching before you open the box

10 videos

Best player count

BGG community vote

2–8 players
2 BEST
3 REC
4 BEST
5 BEST
6 BEST
7 OK
8 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Categories

Families

Country: France Region: Normandy (France) Series: Grand Tactical (MMP)
Publisher Multi-Man Publishing
Designer Adam Starkweather
Artist Nicolás Eskubi

Community

Data from BoardGameGeek

1,085owners
170wishlist
40want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
How many players can realistically play?
Technically up to 8, but best with 2 (one per side) or small teams dividing roles.
Do I need military history knowledge?
Not mandatory but HIGHLY helpful. The game assumes familiarity with tactical terms and military hierarchy.
What's the actual playtime?
Short scenarios take 6-10 hours. Full campaigns may require 60-100 hours — it's a permanent table project.
Do I need anything beyond the base game?
Yes: an extra-large board (map is 1.5m), additional counters, and serious organizational space.
Is there a digital version?
No official one, but community uses Tabletop Simulator. Still, the physical experience is core to the game.

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