Atlantic Storm is that trick-taking game that surprises you with a super well-integrated World War II theme. If you like the idea of naval and aerial battles in a card format, with tactical decisions every round, this one's for you. The experience is engaging, with the tension of contributing to the right side and the satisfaction of dividing the spoils of victory. A gem for those looking for something beyond the traditional in the genre.
thumb_up
Highlights
check_circle
Well-applied war theme
check_circle
Interesting tactical decisions
check_circle
Innovative trick-taking system
check_circle
Player interaction
check_circle
Guaranteed replayability
warning_amber
Keep in mind
report_problem
May not appeal to trick-taking purists
report_problem
Specific war theme
report_problem
Occasional dice luck
upload_file
Rules manual not indexed yetUpload the PDF rulebook to ask questions about this game with AI.
info
About the game
What you do in a play session
In Atlantic Storm, you dive into a unique take on trick-taking games, where cards represent the units that attacked or defended Allied convoys in the North Atlantic throughout World War II. Each round, the lead player selects a convoy that traversed either the Arctic or the Atlantic in a given year (1940-1943), then declares whether the battle will be fought in the air, on the surface of the ocean, or under the sea. They then play a unit, either German or Allied, that was available in the chosen year and could fight in the chosen environment. Other players subsequently either pass or play a unit (of either nationality) that meets the same conditions. Once all players have made their selections, dice may be rolled to determine whether the Germans or the Allies won. The player who contributed the most to the winning team gets to decide how the convoy and the opposing enemy ships (which are all worth victory points and possibly an increased hand size) are to be distributed amongst the players who were on the winning side. After twenty convoys have been fought over in this manner, the player with the most victory points' worth of convoys and captured ships wins the game! If you enjoy a historical and tactical twist on card games, Atlantic Storm might be a great pick.
photo_library
Gallery
Box and component photos
11 photos · from the community
01 / 11
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
groups
Best player count
BGG community vote
2–6 players
2
OK
3
OK
4
REC
5
BEST
6
BEST
BestRecommendedWorks
music_note
Soundtrack
Ambience suggested by Melodice
music_noteLoading playlist...
sell
Where to Buy
Prices monitored daily
shopping_cartFinding best prices...
US$
infoPrices unavailable at this time.
Price history — last 6 months (lowest new offer)
As an Amazon Associate I earn from qualifying purchases. Prices and availability subject to change.
notifications_active
Alert enabled!
Join the BoardGamesBot deals group
Get the best board game deals every day — without message spam.
paletteArtistDave Shaw (II), Kurt Miller, Mark Forrer, Tyson Milbert
groups_2
Community
Data from BoardGameGeek
752owners
110wishlist
60want to play
quiz
Frequently Asked Questions
Quick answers before you buy
7 questions
How many players can play Atlantic Storm? expand_more
Atlantic Storm is designed for 2 to 6 players, making it quite flexible for various group sizes.
What is the average play time? expand_more
A game of Atlantic Storm typically lasts between 60 and 60 minutes, so it's perfect for a medium-length gaming session.
How complex is the game? expand_more
With a BGG weight of 2.0339, Atlantic Storm is considered a light-medium complexity game. It's not overly simple, but it won't melt your brain either.
Are the components only cards? expand_more
Yes, the game is predominantly card-based, representing units and convoys, but it also includes dice to resolve some battles.
Who is Atlantic Storm recommended for? expand_more
It's perfect for those who enjoy card games with trick-taking mechanics but are looking for a more immersive and tactical theme, especially fans of war games and World War II history.
Are there any expansions for the game? expand_more
Atlantic Storm does not have direct expansions, but it was re-implemented with a different theme in the game Pacific Typhoon, which follows a similar line of mechanics.
Does the game involve a lot of luck? expand_more
While the trick-taking mechanic requires strategic hand management, some battles may involve dice rolls, adding an element of luck, but tactical decision-making remains crucial.