7.8
rating
Ludopedia
6.8
rating
BGG
Our Verdict
Perfect for those who love tactical card games and want something fast-paced for their group.
Highlights
- Very fluid climbing mechanic
- Excellent individual variant
- Great balance of luck and tactics
- Quick and dynamic sessions
Keep in mind
- Requires specific player counts
- Slight initial learning curve
RECOMMENDED
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Ever had that feeling of urgency to get rid of everything and exit the game quickly? That's exactly what Bacon delivers, but with a very interesting strategic twist. The game focuses on the 'climbing' mechanic, where you and your partner must work together to empty your hands as fast as possible. But hold on, it's not just about who exits first. The winning team's score is calculated based on when the second team member manages to exit. In other words, you can't just fly solo and leave your partner behind; synchronization is everything!
Now, if you're not the 'team' type or if your group doesn't have the right number of players, Bacon features the Applewood variant. In this mode, friendship is left at the door: it's every person for themselves. The goal remains the same—get out fast—but now your score depends exclusively on your final position. It's the perfect version for those who love pure competitiveness and want to test their own luck and strategy without relying on anyone.
Whether playing in pairs or in the free-for-all mode, the heart of the game lies in hand management. You have to decide whether to play that high card now to dominate the round or save it to ensure your partner's exit later. It's a fast-paced card game with sessions ranging from 30 to 90 minutes, ideal for those seeking tactical depth without spending hours reading a manual. It's the kind of game that starts simple, but after a few rounds, you start noticing layers of strategy that completely change how you view the deck. If you enjoy shedding games and want something that blends cooperation and competition, Bacon is the right choice for your table.
Now, if you're not the 'team' type or if your group doesn't have the right number of players, Bacon features the Applewood variant. In this mode, friendship is left at the door: it's every person for themselves. The goal remains the same—get out fast—but now your score depends exclusively on your final position. It's the perfect version for those who love pure competitiveness and want to test their own luck and strategy without relying on anyone.
Whether playing in pairs or in the free-for-all mode, the heart of the game lies in hand management. You have to decide whether to play that high card now to dominate the round or save it to ensure your partner's exit later. It's a fast-paced card game with sessions ranging from 30 to 90 minutes, ideal for those seeking tactical depth without spending hours reading a manual. It's the kind of game that starts simple, but after a few rounds, you start noticing layers of strategy that completely change how you view the deck. If you enjoy shedding games and want something that blends cooperation and competition, Bacon is the right choice for your table.
GALLERY
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In English
3
OK
4
BEST
5
OK
6
BEST
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Mechanics
Categories
Families
Publisher
(Web published), Allplay
Designer
Sean Ross (I)
Artist
William Harris
How many people can play?
In the standard team mode, 4 or 6 players. In the Applewood variant, 3 to 6 people.
Is the game hard to learn?
Not at all! The basics are simple (shedding style), but the strategy of when to play each card is where the fun lies.
How long does a game last?
Usually between 30 and 90 minutes, depending on the number of players and the group's experience.
Do I need any other game to play?
No, the game comes with everything you need in the box.
Is it suitable for beginners?
Yes, it's a great entry point for climbing and hand management mechanics.