6.9
rating
Ludopedia
7.0
rating
BGG
Our Verdict
Perfect for those who love competitive card games and enjoy bluffing. The betting system adds a delicious layer of risk.
Highlights
- Dynamic climbing mechanics
- Very original Scottish theme
- Fast and intense matches
- Surprising bomb system
Keep in mind
- Learning curve for combinations
- Requires aggressive interaction
RECOMMENDED
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Ever heard of Haggis? If you're not familiar with the traditional Scottish dish, get ready, because the game is just as flavorful as the food! Haggis is a 'climbing' card game (similar to Big Two or Zheng Fen), where the mission is simple but the execution is tense: be the first to empty your hand. However, it's not just about playing any card; you need to assemble powerful combinations, such as flushes or sets of the same value, to outdo whatever your opponents have placed on the table.
The extra spice here is the betting. Before making your first move, you can bet that you'll be the first to win. If you succeed, you score extra points; if you fail, you'll pay the price. For those who love to shake things up, there are 'bombs'—special combinations that trump any normal play, flipping the game in an instant.
The cultural immersion is complete: the suits aren't hearts or spades, but animals from Scottish gastronomy, such as sheep, red deer, hare, haddock, and grouse. Even the rule variations for different player counts have thematic names: 'Haggis and Tatties' (with potatoes) for 3 players and 'Haggis and Neeps' (with turnips) for 4. It's the kind of fast-paced, strategic game with just the right amount of bluffing, perfect for those who enjoy competitive card games that don't take hours to finish but leave you craving a rematch.
The extra spice here is the betting. Before making your first move, you can bet that you'll be the first to win. If you succeed, you score extra points; if you fail, you'll pay the price. For those who love to shake things up, there are 'bombs'—special combinations that trump any normal play, flipping the game in an instant.
The cultural immersion is complete: the suits aren't hearts or spades, but animals from Scottish gastronomy, such as sheep, red deer, hare, haddock, and grouse. Even the rule variations for different player counts have thematic names: 'Haggis and Tatties' (with potatoes) for 3 players and 'Haggis and Neeps' (with turnips) for 4. It's the kind of fast-paced, strategic game with just the right amount of bluffing, perfect for those who enjoy competitive card games that don't take hours to finish but leave you craving a rematch.
GALLERY
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In English
2
BEST
3
REC
4
OK
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Mechanics
Categories
Families
Publisher
Indie Boards & Cards, (Self-Published), Bambus Spieleverlag, Engames, Grok Games, Mandoo Games, Portland Game Collective
Designer
Sean Ross (I)
Artist
Diego Sá, Gary Simpson, Luis Francisco, 別府さい (Sai Beppu)
How long does a game take?
Matches are quite agile, lasting about 45 minutes on average.
How many players is it for?
The game supports 2 to 4 players, with specific rules for 3 or 4 players.
Is it hard to learn?
It has a medium weight (around 2.1). If you've played other 'climbing' or shedding games, you'll catch on quickly.
What are the 'bombs'?
They are special card combinations that beat any normal play, used to clear the table or block opponents.
Do I need prior knowledge about Scotland?
Not at all! The theme is an extra charm, but the rules work regardless of it.