Our Verdict
FOR GENRE FANS
Want more action and fortifications for your Crossbows and Catapults? This expansion brings outposts that are pure fun and strategy!
Highlights
- Adds new fortifications
- More pieces for battle
- Increases replayability
Keep in mind
- Requires base game
- Small components
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
About the game
What you do in a play session
Get ready to expand your medieval battles with 'Crossbows and Catapults: Castle Outposts'! This expansion introduces two new outposts that function as both fortifications and catapults, adding an extra layer of strategy and fun to your miniature wars.
Each outpost is a key piece for defending your territory or launching your projectiles against the enemy. The inclusion of these outposts can transform the dynamics of the base game, offering new tactical points to control on the battlefield. Whether you're a veteran of 'Crossbows and Catapults' looking for more content or someone who has seen these pieces in other sets like Base Toys' 'Grand Battle' or some Tomy 'Battlesets', this expansion is a great addition.
With components including the two outposts (one of each color), eight warriors (four for each side), and twelve battle caroms, plus a sticker sheet for that final touch, 'Castle Outposts' promises more moments of action and precision. You can use these elements to enhance the main game or even create standalone scenarios, testing your aiming and tactical skills in fast-paced and exciting battles. It's an expansion that maintains the essence of 'Crossbows and Catapults': pure fun with a touch of dexterity!
Each outpost is a key piece for defending your territory or launching your projectiles against the enemy. The inclusion of these outposts can transform the dynamics of the base game, offering new tactical points to control on the battlefield. Whether you're a veteran of 'Crossbows and Catapults' looking for more content or someone who has seen these pieces in other sets like Base Toys' 'Grand Battle' or some Tomy 'Battlesets', this expansion is a great addition.
With components including the two outposts (one of each color), eight warriors (four for each side), and twelve battle caroms, plus a sticker sheet for that final touch, 'Castle Outposts' promises more moments of action and precision. You can use these elements to enhance the main game or even create standalone scenarios, testing your aiming and tactical skills in fast-paced and exciting battles. It's an expansion that maintains the essence of 'Crossbows and Catapults': pure fun with a touch of dexterity!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
Soundtrack
Ambience suggested by Melodice
Loading playlist...
Where to Buy
Prices monitored daily
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
As an Amazon Associate I earn from qualifying purchases. Prices and availability subject to change.
Alert enabled!
Join the BoardGamesBot deals group
Get the best board game deals every day — without message spam.
Join the WhatsApp groupGame details
Mechanics, categories, families and credits
Categories
Families
Publisher
Harbert, Lakeside, Leisure Dynamics
Designer
(Uncredited)
Community
Data from BoardGameGeek
67owners
16wishlist
9want to play
Frequently Asked Questions
Quick answers before you buy
Is this a standalone game or does it require the base game?
Castle Outposts is an expansion, so you need to own the base game Crossbows and Catapults to play with these new components.
How many players can play with this expansion?
The expansion maintains the player count of the base game, which is for 1 to 2 players.
What comes in the box?
The box contains 2 outposts (1 of each color), 8 warriors (4 for each side), 12 battle caroms, and a sticker sheet.
Is this game difficult to learn?
No, the expansion adds elements to the base game, which is already known for its simple rules and focus on dexterity action. It's great for kids and families.
How long does a game session take?
Games are quite fast, usually lasting around 10 minutes, just like the base game.
What is the recommended age range?
As an expansion for a dexterity game with a battle theme, it's recommended for children aged 6 or 8 and up, depending on familiarity with the base game.
Other Games You'll Like
Based on mechanics and theme