If you enjoy games with rondels, worker placement, and a touch of medieval economics, Crown of Emara might be your next pickup! It's a game that makes you think about every move.
- Smart strategic planning
- Rondels and worker placement
- Modular and replayable board
- Engaging solo mode
- Dual scoring can be tricky
- Theme feels a bit generic
About the game
What you do in a play session
Crown of Emara skillfully blends card management with worker movement. Each player has two counselors who move on separate rondels, demanding careful planning with each move to optimize every step. The complexity is heightened by two scoring tracks: victory is determined by your LOWEST score, forcing you to balance progress on both tracks. It's a game that rewards strategic planning and adaptation to emerging opportunities.
With a modular board ensuring replayability and mechanics like action queues, contracts, and events, no two games are alike. The game offers a robust solo mode for those who enjoy challenging themselves against the game, and it's also a great option for fans of economic and medieval themes with a strategic touch that isn't overly heavy. Prepare to build, plan, and manage your resources to become the next king of Emara!
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Price history — last 6 months (lowest new offer)
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
What is the complexity of Crown of Emara?
How long does a game take?
Is the solo mode worthwhile?
Are the components good?
Is this a game for players who like interaction?
Do I need to like medieval themes to enjoy it?
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