7.5
rating
Ludopedia
6.5
rating
BGG
Our Verdict
A fast-paced and chaotic card game, perfect for those who love a bit of mischief and light bluffing.
Highlights
- Very quick play sessions
- Easy to learn
- High player interaction
- Great for larger groups
Keep in mind
- Low strategic depth
- Relies on token luck
RECOMMENDED
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You know those card games where you think you're in control, but five minutes later you're laughing (or groaning) at a sudden twist? That's Divicity in a nutshell. It dives straight into the classic trick-taking genre but adds a layer of unpredictability that keeps everyone on their toes. The goal is straightforward: accumulate as many points as possible before the hands run out, but the journey is full of traps.
The real game-changer here is the uncertainty surrounding the scoring tokens. Before the very first card is even played, the starting player gets to peek at two scoring tokens and place them face down in the center of the table. This creates a constant atmosphere of bluffing and deduction: you know those points are out there, but you aren't sure of their value or who will snag them. During play, the rules are standard: you must follow the suit led by the starting player, unless you're out of that suit.
The competition gets spicy because of how scoring is distributed. In each trick, the player who plays the lowest card of the led suit claims one chip, while the player with the highest card takes a second one. In larger groups of 5 or 6 players, the trick winner also gets to donate a third chip to any player—except themselves or the person who took the first chip of that turn. It's the perfect moment for some friendly sabotage, either helping someone catch up or keeping a leader from pulling too far ahead. With quick 30-minute sessions and a very low learning curve, Divicity is the ideal gateway game for anyone looking to spice up their game night without needing to read a 40-page manual.
The real game-changer here is the uncertainty surrounding the scoring tokens. Before the very first card is even played, the starting player gets to peek at two scoring tokens and place them face down in the center of the table. This creates a constant atmosphere of bluffing and deduction: you know those points are out there, but you aren't sure of their value or who will snag them. During play, the rules are standard: you must follow the suit led by the starting player, unless you're out of that suit.
The competition gets spicy because of how scoring is distributed. In each trick, the player who plays the lowest card of the led suit claims one chip, while the player with the highest card takes a second one. In larger groups of 5 or 6 players, the trick winner also gets to donate a third chip to any player—except themselves or the person who took the first chip of that turn. It's the perfect moment for some friendly sabotage, either helping someone catch up or keeping a leader from pulling too far ahead. With quick 30-minute sessions and a very low learning curve, Divicity is the ideal gateway game for anyone looking to spice up their game night without needing to read a 40-page manual.
GALLERY
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3
REC
4
BEST
5
BEST
6
BEST
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Mechanics
Categories
Publisher
Grok Games
Designer
Fel Barros, Paulo Oliveira
Artist
Chris Borges, Luis Francisco
How long does a game last?
It's quite fast, roughly 30 minutes per session.
Is it hard to learn the rules?
Not at all! It's a classic trick-taking game; you'll pick it up in minutes.
What age group is it for?
Since it's a simple card game, it works well for older kids and adults.
Is it very competitive?
Yes, but in a fun way, with plenty of chances to mess with your friends.
Do I need to know English to play?
No, the game is completely language-independent.
How many players can play?
From 3 to 6 players, and it gets even funnier with 5 or 6.