7.8
rating
Ludopedia
7.3
rating
BGG
Our Verdict
If you enjoy quick games with lots of backstabbing, bluffing, and a fun theme of cunning dogs, Dogs' Day is the perfect pick! It's that ideal filler to have a laugh and see who's the best at talking their way through.
Highlights
- Constant 'take that' interaction
- Bluffing and social deduction
- Dynamic turn order
- Lighthearted theme
Keep in mind
- Can be quite random
- Luck can be a factor
- Not much strategic depth
RECOMMENDED
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Get ready for a ruff day with Dogs' Day, a fast-paced card game packed with twists where dogs try to get back at the cats who have taken over the city! In a scenario where felines rule and canines live on the fringes, dog mafias unite (and betray each other!) to pull off a major heist at the Bank of Meow City. Each player leads one of these gangs, managing their hand of cards to plan the perfect heist and secure the biggest share of the loot. The game shines with its simultaneous action selection and hand management, allowing you to build your strategy without knowing what your rivals are up to. But beware, because the motto here is 'first come, first served,' and the turn order changes constantly, adding a layer of unpredictability reminiscent of games like Libertalia. Expect plenty of 'take that' interaction, bluffing, and even a bit of social deduction to figure out who's planning what. The goal is to amass the most money, but the real fun lies in outsmarting your opponents, stealing from them, and perhaps escaping the police unscathed. Perfect for those who enjoy 'filler' games with a dash of cunning and a hint of canine humor.
GALLERY
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Mechanics
Categories
Families
Publisher
Geeks N' Orcs
Designer
Sérgio Halaban
What's the average playtime for Dogs' Day?
Games are quite fast, usually lasting between 15 to 20 minutes, perfect for a quick game with friends.
How many players can join?
The game accommodates 3 to 6 players, making it great for various group sizes.
Is Dogs' Day a difficult game to learn?
Not at all! With a weight of 1.75 out of 5 on the BGG scale, it's quite light and easy to pick up, ideal for those looking for something more relaxed.
Does it require a lot of table space?
As a card game, it doesn't need much table space. It's easy to set up and play anywhere.
Is this game more for players who like conflict or bluffing?
It blends both well! There's plenty of direct interaction ('take that') and a strong bluffing component, where you try to deceive others about your intentions and points.
Is it a game for kids?
The theme is fun and the rules are simple, but the level of bluffing and 'take that' interaction might be better appreciated by players aged 10 and up, depending on maturity.