7.2
rating
Ludopedia
6.5
rating
BGG
Our Verdict
Perfect for those who love 'take-that' games and direct interaction, featuring a very fun con-artist theme.
Highlights
- Constant and aggressive interaction
- Rising tension with suspicion
- Fast and dynamic gameplay
- Engaging swindler theme
Keep in mind
- High language dependency
- Deck luck can be frustrating
FOR GENRE FANS
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Ever felt that vibe from con-artist movies, where everyone is smiling while picking their neighbor's pocket? That's exactly what you get in Scoundrel Society. You and your friends are members of an elite circle of swindlers who gather annually for a specific challenge: who can steal the most loot from a wealthy mark without getting pinched by the law. The catch? In this society, loyalty is a foreign concept; stealing from a fellow scoundrel is just as entertaining as fleecing the mark.
The gameplay revolves around five action cards. You must decide which one to play to snatch items, but be careful: most actions work best when played alone. If everyone tries the same tactic, chaos ensues. As you collect valuable loot, each item adds a 'suspicion' value to your record. This is where the game becomes a high-stakes gamble. You want the most expensive jewelry, but that's exactly what puts you right in Constable Cramphorn's crosshairs.
The climax hits when the Constable is revealed from the last ten cards of the loot deck. At that moment, the player with the highest suspicion score is arrested and immediately knocked out of the game. The survivors then compare their ill-gotten gains to determine who is truly the most dirty and rotten member of the Society. It's a fast-paced game with heavy interaction, bluffing, and a dash of malice that keeps the table lively. If you love card games where betrayal is the norm and risk is constant, this is for you. Just remember to watch your back, because your friends are just waiting for the perfect moment to take you down.
The gameplay revolves around five action cards. You must decide which one to play to snatch items, but be careful: most actions work best when played alone. If everyone tries the same tactic, chaos ensues. As you collect valuable loot, each item adds a 'suspicion' value to your record. This is where the game becomes a high-stakes gamble. You want the most expensive jewelry, but that's exactly what puts you right in Constable Cramphorn's crosshairs.
The climax hits when the Constable is revealed from the last ten cards of the loot deck. At that moment, the player with the highest suspicion score is arrested and immediately knocked out of the game. The survivors then compare their ill-gotten gains to determine who is truly the most dirty and rotten member of the Society. It's a fast-paced game with heavy interaction, bluffing, and a dash of malice that keeps the table lively. If you love card games where betrayal is the norm and risk is constant, this is for you. Just remember to watch your back, because your friends are just waiting for the perfect moment to take you down.
GALLERY
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In English
2
REC
3
REC
4
BEST
5
REC
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Mechanics
Categories
Families
Publisher
Action Phase Games, MeepleBR
Designer
Nick Little (I), Travis R. Chance
Artist
Catherine Batka, Kathryn Steele, Scott Hartman
Is the game complex?
Not at all! The rules are straightforward, but the strategy of when to risk suspicion is where the depth lies.
How long does a game take?
Between 30 and 45 minutes, making it a great 'filler' between larger games.
Is it language dependent?
Yes, there is high language dependency. You'll need a translation or someone fluent in English at the table.
How many people can play?
From 2 to 5 players. The more people, the more chaos and fun with simultaneous actions.
Is it suitable for beginners?
Definitely. Since it's a dynamic card game with direct rules, anyone can learn it quickly.