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Objective of the Game
Dominion: Cornucopia is the 5th addition to the game of Dominion, focusing on the theme of variety. Players are trying to build the best deck by acquiring a variety of cards. The expansion adds 13 new Kingdom cards and 5 unique Prize cards. To play, you need a complete Dominion game (like the original Dominion or Dominion: Intrigue) which provides the Basic cards (Treasure, Victory, and Curse cards) and the full rules for setup and gameplay. The ultimate goal, as in other Dominion games, is to have the most Victory Points at the end of the game.
Preparation (Setup)
To play with Cornucopia, you need a complete Dominion game (such as the original Dominion or Dominion: Intrigue) to provide the Basic cards (Treasure, Victory, and Curse cards) and the full rules for setup and gameplay. Cornucopia includes 150 cards: 132 Kingdom cards (10 each of 12 types, and 12 of one type), and 1 each of 5 Prize cards. It also has 13 Randomizer cards.
Players must choose 10 sets of Kingdom cards for each game. If using the random approach, shuffle the randomizer cards from Cornucopia with those from any other Dominion games you are playing with.
- Basic Cards: Set out the Treasure cards, Victory cards, Curse cards, and Trash card from your base Dominion game.
- Kingdom Cards: Choose 10 sets of Kingdom cards.
- Prize Cards: In games using Tournament, set the 5 Prize cards (Bag of Gold, Diadem, Followers, Princess, and Trusty Steed) out as a pile near the Supply piles. They are not part of the Supply.
- Young Witch Setup: In games using Young Witch, choose an additional Kingdom card costing 2 or 3, put its pile into the Supply, and mark its pile with the Young Witch randomizer card (underneath it, sideways). This is the "Bane" pile; cards that start the game in this pile are "Bane cards."
- Fairgrounds: Use 8 Fairgrounds in a game with 2 players, and 12 for a game with 3 or more players.
Fluxo do Jogo
Consulte o manual para detalhes sobre esta seção.
Ações e Como Jogar
Many cards in Cornucopia reward having a variety of cards. "Differently named" cards are simply cards with different names. "Duplicate" cards are cards that have the same name.
Card Types and Rules:
- In Play: Action cards and Treasure cards played face-up to a play area are "in play" until they are moved somewhere else (usually discarded during a Clean-up phase). Only played cards are in play; set aside cards, trashed cards, cards in the Supply, and cards in hands, decks, and discard piles are not in play.
- Playing Treasures: A player may play their Treasure cards in any order and may choose not to play some (or even all) of the Treasure cards in their hand. During the Buy phase, a player must play all Treasures they wish to play before buying any cards. They cannot play more Treasures after buying a card.
- Prizes: The five Prize cards (Bag of Gold, Diadem, Followers, Princess, and Trusty Steed) are never part of the Supply. They cannot be bought or gained via cards like Horn of Plenty; they can only be gained via the card Tournament, or via cards that gain cards other than from the Supply. If Prizes run out, it does not count towards the game end condition. Trashed Prizes go to the trash pile. Prizes have a cost of 0, which matters for cards like Remake.
- Young Witch's Bane Pile: The extra Kingdom card pile added by Young Witch is part of the Supply. If it is empty, that counts for the game end condition. Cards in it can be bought and gained directly via cards like Horn of Plenty.
Specific Card Abilities:
- Bag of Gold (Action - Prize): +1 Action. Gain a Gold, putting it on top of your deck. The Gold comes from the Supply. If no Golds are left, you do not gain one.
- Diadem (Treasure - Prize): Worth 2. When you play this, +1 per unused Action you have (Action, not Action card).
- Fairgrounds (Victory): Worth 2 for every 5 differently named cards in your deck (round down) at the end of the game.
- Farming Village (Action): +2 Actions. Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards. If you run out of cards, shuffle your discard pile and keep revealing.
- Followers (Action - Attack - Prize): +2 Cards. Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand.
- Fortune Teller (Action - Attack): +2. Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.
- Hamlet (Action): +1 Card, +1 Action. You may discard a card; if you do, +1 Action. You may discard a card; if you do, +1 Buy.
- Harvest (Action): Reveal the top 4 cards of your deck, then discard them. +1 per differently named card revealed.
- Horn of Plenty (Treasure): When you play this, gain a card costing up to 1 per differently named card you have in play, counting this. If it's a Victory card, trash this. It does not produce coins to spend.
- Horse Traders (Action - Reaction): +1 Buy, +3. Discard 2 Cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
- Hunting Party (Action): +1 Card, +1 Action. Reveal your hand. Reveal cards from your deck until you reveal a card that isn’t a duplicate of one in your hand. Put it into your hand and discard the rest.
- Jester (Action - Attack): +2. Each other player discards the top card of his deck. If it's a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice.
- Menagerie (Action): +1 Action. Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
- Princess (Action - Prize): +1 Buy. While this is in play, cards cost 2 less, but not less than 0.
- Remake (Action): Do this twice: Trash a card from your hand, then gain a card costing exactly 1 more than the trashed card.
- Tournament (Action): +1 Action. Each player may reveal a Province from his hand. If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one else does, +1 Card, +1 Buy.
- Trusty Steed (Action - Prize): Choose two (must be different): +2 Cards; +2 Actions; +2; gain 4 Silvers and put your deck into your discard pile.
- Young Witch (Action - Attack): +2 Cards. Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
Fim de Jogo e Pontuação
The game ends when three Supply piles are empty, or when the Province pile is empty. The Prize pile running out does not count towards the game end condition. The Bane pile (added by Young Witch) is just like other Kingdom card piles; if it is empty, that counts for the game end condition.
Victory Points are counted at the end of the game. Fairgrounds are worth 2 Victory Points for every 5 differently named cards in your deck (round down). For example, 0-4 different cards is 0 points; 5-9 different cards is 2 points; 10-14 different cards is 4 points, and so on. The player with the most Victory Points wins.
Dicas para Vencer
- Embrace Variety: Many cards in Cornucopia, like Harvest, Horn of Plenty, Hunting Party, and Menagerie, reward you for having a variety of differently named cards in your deck, hand, or in play. Focus on acquiring a diverse set of Kingdom cards rather than just duplicates of strong ones.
- Strategic Province Reveals with Tournament: If you have Tournament, consider when to reveal a Province. Revealing a Province allows you to gain a powerful Prize or a Duchy. However, if no other player reveals a Province, you also get +1 Card and +1 Buy, in addition to gaining your chosen card. Weigh the benefit of the extra draw and buy against the potential loss of a Province.
- Utilize Prize Card Synergies: The Prize cards are powerful and unique. For example, Princess makes all cards cheaper while in play, which can enable powerful turns with cards like Remake. Trusty Steed offers flexible bonuses, allowing you to adapt to your current needs for cards, actions, money, or deck cycling.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
What is the objective of Dominion: Cornucopia?
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Expansion for
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