Dungeons & Dragons: Conquest of Nerath Board Game

Hasbro, Wizards of the Coast · Board game · 2011
2–4 · best 4 120–240 min Weight 2.6/5
8.1 rating Ludopedia
6.9 rating BGG
Buy
8.1 rating Ludopedia
6.9 rating BGG
Our Verdict

Perfect for those who love fantasy wargames and insist on having stunning miniatures on the table.

Highlights
  • Absurdly detailed miniatures
  • Factions with distinct identities
  • Dungeon exploration adds depth
  • Epic battles with dragons and elementals
Keep in mind
  • Very long play sessions
  • Moderate language dependency for cards
FOR GENRE FANS
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About the game
Prepare your army because total war has arrived in the world of Dungeons & Dragons! In Conquest of Nerath, you take command of one of the four great powers fighting for territorial supremacy. On one side, we have the League of Nerath and its human kingdoms fighting for survival; on the other, the undead legions of the Karkoth Empire marching from the north. Meanwhile, in the south, the Iron Circle and its goblin hordes attempt to crush the elves and corsairs of Vailin. It is an epic conquest game where military strategy meets high magic.

The game isn't just about moving troops; it's about managing resources and diverse units. You'll have everything from basic infantry and siege engines to colossal creatures, elementals, and dragons. But the real game-changer lies in the heroes: knights and wizards who lead your troops and can explore dungeons in search of magical artifacts and treasures that provide crucial combat upgrades. Each faction possesses its own unique advantages and event decks, meaning the strategy for winning with the elves is completely different from that used by the undead.

Visually, the game is a spectacle. With hundreds of highly detailed miniatures, the board transforms into a vibrant battlefield. You'll need patience and tactical vision to dominate the snowy forests of Winterbole or the sun-drenched coasts of Vailin. If you love the feeling of commanding legions and watching your empire grow while tearing down enemy walls, this title is for you. The complexity is moderate to high, requiring players to deeply understand the interaction between units and hero management to avoid being swept off the map.
Rules videos

In English

BEST PLAYER COUNT
2 REC
3 OK
4 BEST
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Game details

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Families

Components: Miniatures Components: Polyhedral (not D6) dice Setting: Dungeons & Dragons
Publisher Hasbro, Wizards of the Coast
Designer Mons Johnson, Peter Lee, Richard Baker
Artist Adam Gillespie, Wayne England, William O'Connor
Frequently Asked Questions
Is the game too complex?
It's considered an 'Expert' level game. With various units and combat rules, it requires a steeper learning curve.
How long does a game last?
Prepare to invest 2 to 4 hours. Since it's a conquest game, battles can drag on.
Are the miniatures actually good?
Yes! They are one of the game's strongest points, featuring hundreds of detailed figures for each kingdom.
Is there a language barrier?
Yes, there is moderate language dependency due to the event and hero cards.
How many players can play?
From 2 to 4 players, though the total war experience shines brightest with a full group.