7.0
rating
Ludopedia
7.6
rating
BGG
Our Verdict
RECOMMENDED
If you enjoy a dwarf game with plenty of interaction and a 'take that' element, Dwar7s Fall is a great choice! The Collector's Edition further boosts the experience with all expansions.
Highlights
- Fun 'take that' interaction
- Hand and worker management
- Collector's Edition components
- Engaging dwarf theme
Keep in mind
- Can be chaotic with many players
- Moderate language dependency
- Luck can be a factor
Rules manual not indexed yet
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About the game
What you do in a play session
The arrival of winter is an imminent danger for the dwarves, and survival depends on good planning! In Dwar7s Fall, you and your friends will need to collect precious resources like gems, secure food to withstand the cold, build impenetrable fortresses, and of course, fend off the monsters lurking around. Every action counts, and time is as valuable a resource as the gems you collect.
This game combines hand management, where each card played is a strategic decision, with worker placement to secure the best available actions. You'll also engage in territory building, expanding your influence and defending your space, while trying to complete item collections for advantages. And be prepared, because 'take that' interaction can come from anywhere, making the competition even fiercer.
The Collector's Edition of Dwar7s Fall includes the base game along with the Empires and Royal Decrees expansions, plus pre-painted meeples and a well-crafted board. It's a complete experience for those who enjoy fantasy-themed games, where strategy and a bit of luck mix to create memorable moments. With a playtime of 30 to 60 minutes and for up to 7 players, it's a great choice to gather your group and face the dwarven winter challenge!
This game combines hand management, where each card played is a strategic decision, with worker placement to secure the best available actions. You'll also engage in territory building, expanding your influence and defending your space, while trying to complete item collections for advantages. And be prepared, because 'take that' interaction can come from anywhere, making the competition even fiercer.
The Collector's Edition of Dwar7s Fall includes the base game along with the Empires and Royal Decrees expansions, plus pre-painted meeples and a well-crafted board. It's a complete experience for those who enjoy fantasy-themed games, where strategy and a bit of luck mix to create memorable moments. With a playtime of 30 to 60 minutes and for up to 7 players, it's a great choice to gather your group and face the dwarven winter challenge!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
REC
4
BEST
5
REC
6
REC
7
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Vesuvius Media
Designer
Luís Brueh
Artist
Luís Brueh
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
What is the average playtime for Dwar7s Fall?
Games typically last between 30 and 60 minutes, depending on the number of players and familiarity with the rules.
How many players can participate?
The game is for 2 to 7 players, with interaction and chaos tending to increase with more players.
Is the game very complex?
Dwar7s Fall has a medium weight (2.67/5 on BGG), with accessible rules that still offer good strategic decisions. Hand management and worker placement are the core mechanics.
Do I need to know English to play?
There is a moderate language dependency. The cards have text, but many communities and players create translated sheets or cards to help.
Is the Collector's Edition worth it?
If you already like the game or want the most complete experience possible, yes! It includes the base game and the Empires and Royal Decrees expansions, plus pre-painted meeples.
Who is this game recommended for?
It's recommended for those who enjoy games with a fantasy theme, direct player interaction (including 'take that'), and a mix of resource management and worker placement.
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