Egizia

Hans im Glück, Bard Centrum Gier, IELLO · Board game · 2009
2–4 · best 4 90 min Weight 2.8/5
8.1 rating Ludopedia
7.4 rating BGG
Buy
8.1 rating Ludopedia
7.4 rating BGG
Our Verdict

Perfect for those who love Eurogames with a strategic twist; the unidirectional movement system is brilliant.

Highlights
  • Innovative placement mechanic
  • Great Egyptian theme integration
  • Challenging resource management
  • Pleasing visual components
Keep in mind
  • Moderate language dependency
  • Initial learning curve
RECOMMENDED
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.
About the game
Get ready to navigate the banks of the Nile! In Egizia, you step into the shoes of a master builder in Ancient Egypt, striving for eternal fame by erecting grand monuments for the Pharaoh. The goal is straightforward: the player who scores the most points by building the Sphinx, the Obelisk, the Temple, and the Pyramid wins. But don't think it's just about placing workers; there's a crucial twist that changes everything.

The game spans 5 rounds, and the worker placement mechanic has a special flavor: you must place your boats following the river's course, always moving north (from the top to the bottom of the board). This means that by choosing an action, you automatically block all the options left behind. Planning is everything! On the right bank, you handle the logistics: hiring labor, improving your trade capabilities, influencing the river floods, or reserving your right to build the monuments.

On the left bank, luck and strategy blend with card drafting. Some cards provide immediate benefits and are discarded, while others, such as stone quarries and cultivable fields, stay with you until the end of the game. But be careful: having a large workforce is great for building, but they must be fed. If the grain harvest (which depends on the Nile's floods) is insufficient, you'll have to pay for food using your precious victory points. At the end, in addition to the constructions, Sphinx cards can provide a final boost to your score. It's a tense resource management game where every move on the river can be the difference between eternal glory and starvation!
BEST PLAYER COUNT
2 REC
3 REC
4 BEST
WHERE TO BUY
Finding best prices...
Game details

Categories

Families

Ancient: Egypt Constructions: Pyramids Digital Implementations: Yucata Rivers: Nile Theme: Temple
Publisher Hans im Glück, Bard Centrum Gier, IELLO, MINDOK, Rio Grande Games, Stupor Mundi
Designer Acchittocca, Antonio Tinto, Flaminia Brasini, Stefano Luperto, Virginio Gigli
Artist Franz Vohwinkel
Frequently Asked Questions
Is the game too complex?
It has a medium weight (2.83 on BGG). It's not a gateway game, but those familiar with Eurogames will grasp the logic quickly.
How long does a game last?
It usually takes about 90 minutes, depending on the group's experience.
Do I need a translation to play?
Yes, there is moderate language dependency, mainly on the cards. A translation sheet helps a lot.
Does it work well with 2 players?
Yes, the game is balanced for 2 to 4 players, maintaining the tension of the space competition.
What's the main difference from other worker placement games?
The mandatory northward movement. You cannot go back, making the order of placement vital.
Who do you recommend it for?
For those who enjoy planning several moves ahead and don't mind tight resource management.