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rating
Ludopedia
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rating
BGG
Our Verdict
RECOMMENDED
Fans of deduction games with betrayal and bluffing will have a blast. Simple rules hide incredibly suspenseful gameplay!
Highlights
- Electrifying social dynamics
- Easy to learn, hard to master
- Perfect for large groups
- High replayability
Keep in mind
- Requires at least 5 players
- May frustrate non-bluffers
Rules manual not indexed yet
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About the game
What you do in a play session
In Ekorn og Rev, the forest seems peaceful, but distrust is in the air! 5-10 players split into loyal squirrels and sneaky foxes, all trying to gather nuts before winter arrives. The squirrels want to work together, but the foxes only think about sabotage. The catch? No one knows who's who! Get ready for bluffs, accusations, and lots of suspicion — because here, your intuition is worth more than any rule. With simple mechanics and action-packed games, it's perfect for groups who enjoy a dash of psychology and surprises. Can you uncover the imposters before it's too late?
Best player count
BGG community vote
5
OK
6
OK
7
OK
8
OK
9
OK
10
OK
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Genispill
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players are ideal?
The sweet spot is 7-8 players — fewer than 5 won't work, but with 10 it becomes hilariously chaotic!
Is it hard to learn?
Not at all! Rules take 2 minutes to explain, but the depth is in player interactions.
Can kids play?
Ages 10+ if they enjoy bluffing games. The theme is cute but involves betrayal.
How long does a game last?
30-60 minutes, depending on player count and overall suspicion levels!
Does it need a moderator?
Nope! The game runs itself, everyone's equally involved in the fun.
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