Era of Kingdoms

KC Games Co LLC · Board game · 2019
7.2 Ludopedia 7.2 BGG 1–4 · best 4 Solo 30–45 min Weight 2.2/5
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7.2 rating Ludopedia
7.2 rating BGG
Our Verdict
RECOMMENDED

Fans of civilization-building games with a dash of mischief will love this. *Era of Kingdoms* is snappy, strategic, and packed with interaction—trade or raid, but always watch the deck timer. The progression from basic to advanced decks feels rewarding, and mini-expansions boost replayability. Just don’t expect heavyweight depth; it’s a mid-weight card game with smart decisions, no brain burn.

Highlights
  • Tangible kingdom progression
  • Direct, fun player interaction
  • Well-paced playtime
Keep in mind
  • Limited building space
  • Card-buying luck factor
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About the game

What you do in a play session

In *Era of Kingdoms*, you lead a medieval realm from the Dark Ages to the Renaissance. With 1-4 players, each starts with a hand of cards and three actions per turn to develop lands, hire advisors, or even raid neighbors. The game blends hand management, trading, and a dash of backstabbing (what king hasn’t made a shady deal?). You might build a thriving economy or become the region’s warmonger—just reach the 'Age of Enlightenment' card first to trigger the finale. Victory points come from played cards, stockpiled resources, and your political maneuvering. Bonus: mini-expansions add extra spice!

Rules videos

Learn by watching before you open the box

3 videos

Best player count

BGG community vote

1–4 players
1 REC
2 REC
3 REC
4 BEST

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Crowdfunding: Kickstarter Players: Games with Solitaire Rules
Publisher KC Games Co LLC
Designer Michael Erisman
Artist Jeff Porter

Community

Data from BoardGameGeek

994owners
183wishlist
32want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Is there solo play?
Yes! Dedicated solo rules with tailored challenges.
Recommended age?
12+, due to card text and moderate strategy.
Language-dependent?
Yes, cards have gameplay text.
How many mini-expansions?
Three: Trade Route, Commerce, Ruler Traits, plus Kickstarter stretch goals.
Is it a long game?
Nope! Plays in 30-45 mins—quick but strategic.

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