Expedition: Northwest Passage – HMS Terror Edition

Matagot, (Web published), asmodee · Board game · 2013
1–4 · best 4 Solo 60 min Weight 2.7/5
9.0 rating Ludopedia
6.9 rating BGG
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9.0 rating Ludopedia
6.9 rating BGG
Our Verdict

A chilly, strategic adventure for fans of exploration and risk management.

Highlights
  • Highly immersive exploration
  • Tense resource management
  • Dynamic map building
Keep in mind
  • Ice can be punishing
  • Requires constant attention
RECOMMENDED
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About the game
Bundle up, because things are about to get chilly! In Expedition: Northwest Passage – HMS Terror Edition, you step into the boots of a 19th-century expedition leader. Your mission? Unravel the mystery behind Sir John Franklin's lost expedition and, if you're lucky, discover the elusive Northwest Passage. But don't expect a smooth sailing trip; the Arctic is a ruthless host.

The gameplay revolves around tight resource and time management. You'll be allocating your crew members between your ship and sleds to perform vital actions, such as exploring uncharted territories, moving your fleet, or gathering crucial clues regarding Franklin's whereabouts. As the game progresses, the seasons shift, introducing a ticking clock element: the sea begins to freeze, potentially blocking your path entirely. If you get stuck in the ice, you're in deep trouble!

To claim victory, being a great explorer isn't enough. You need to gather clues, map out the area with precision, and rack up victory points through set collection and discoveries. However, there's a major catch: you only truly win if you manage to make it back to Greenland in time. If winter sets in while you're still lost in the frozen waters, your expedition might be legendary, but you won't be taking home the win. It's a strategic exploration game where every movement and every action point spent could be the difference between glory and being frozen in time forever.
Rules videos

In English

BEST PLAYER COUNT
1 OK
2 REC
3 REC
4 BEST
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Game details

Categories

Families

Country: Canada Digital Implementations: Board Game Arena Islands: Greenland (Denmark) Organizations: Forgenext Organizations: The Game Artisans of Canada Players: Games with Solitaire Rules Region: Arctic Region: Arctic Ocean Theme: Seasons of the year
Publisher Matagot, (Web published), asmodee, Maple Games
Designer Yves Tourigny
Artist Stéphane Poinsot, Yves Tourigny
Frequently Asked Questions
Is the game very difficult?
It has medium complexity. The challenge isn't the rules themselves, but managing time and the ice that can trap you.
How many players is ideal?
It works well from 1-4, but the tension of exploration and clue competition shines best with 3 or 4 players.
Does it take a long time to play?
Average playtime is around 60 minutes, but if you struggle with crew allocation, it might run a bit longer.
Can I play it solo?
Yes! It includes specific solitaire rules, making it great for testing strategies on your own.
How much player interaction is there?
It's mostly indirect competition; you're racing to map better and reach goals first while vying for the same clues.