Fallen Frontiers

Scale Games LLC · Board game · 2016
Ludopedia 7.0 BGG 2–4 60 min Weight 3.0/5
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rating Ludopedia
7.0 rating BGG
Our Verdict
FOR GENRE FANS

For fans of tactical space warfare with miniatures and customizable decks. The game shines in army-building freedom.

Highlights
  • Deep army customization
  • Secret deck-building strategy
  • Unique mechanic blend
  • Immersive miniatures
  • Tensioned resources (Morale vs. Krithium)
Keep in mind
  • Fragile leaders need protection
  • Language-dependent (heavy text)
  • Steep learning curve
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About the game

What you do in a play session

In Fallen Frontiers, you lead a faction in an intergalactic war for resources and dominance. The game blends deep strategy with customization: you build your army by choosing characters, troops, and cards that define your playstyle. Combat squads are the heart of the action – they protect your leaders, who are fragile but crucial, as their abilities modify how units behave. Strategy starts before the first move, with the secret assembly of your deck, keeping your opponents in the dark about your tactics. Two resources are vital: Morale, earned by completing objectives and inflicting casualties, and Krithium, an energy that powers up your weapons and cards. Beware: using Morale grants power but can exhaust your troops. With detailed miniatures and mechanics mixing deck-building, area control, and dice rolling, Fallen Frontiers is a space wargame that rewards planning and adaptation.

Best player count

BGG community vote

2–4 players
2 OK
3 OK
4 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Crowdfunding: Kickstarter
Publisher Scale Games LLC
Designer Elias Alonso Herranz
Artist Adrian Prado, Carlos Hernández Ramiro

Community

Data from BoardGameGeek

39owners
7wishlist
2want to play

Frequently Asked Questions

Quick answers before you buy

7 questions
Best player count?
Ideal with 2 (direct conflict) or 4 (temporary alliances), but works well at all counts.
Need to paint miniatures?
No, they come pre-molded in faction colors, but painting adds visual flair.
Average playtime?
60-90 minutes once rules are mastered. First game may take up to 2 hours.
Is it too complex?
BGG weight 3/5. Multiple layers (deck-building, resources, combat), but worth it for genre fans.
Expansions necessary?
Base game has tons of variety, but expansions add extra factions and cards.
How's the theme?
Hardcore military sci-fi – think Warhammer 40K with more modern mechanics.
Who should avoid it?
Those who prefer quick games or zero luck (dice influence combat).

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