Fast Forward: FORTRESS — Prices

2F-Spiele, Arclight Games, Edge Entertainment · Board game · 2017
6.3 Ludopedia 6.2 BGG 2–4 · best 4 15 min Weight 1.3/5
Buy · from US$ 12.12
6.3 rating Ludopedia
6.2 rating BGG
Our Verdict
RECOMMENDED

If you love fast, interactive games, FORTRESS is a blast — like turbocharged Munchkin with no rulebook!

Highlights
  • Rules revealed as you play
  • Super-quick games (15 min)
  • Lots of bluffing and 'take that'
  • Unique replayability
Keep in mind
  • Requires homemade translation
  • Too-serious groups might not vibe
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

Fast Forward: FORTRESS is a quick and sneaky card game where you and your friends battle for control of a legendary fortress. The twist? There’s no rulebook! You discover the rules as you play — just like those childhood games you made up. Each game reveals new cards and mechanics, and after 12 plays, you’ve seen it all (but you can reset and start fresh). It blends bluffing, luck, and strategy: you’ll need to manage your cards wisely, push your luck at the right moment, and throw shade at your friends. There’s basic math, humor, and plenty of fantasy — think Munchkin but faster and with no upfront rules. Plays 2-4 people in just 15 minutes, perfect for a quick showdown during a break. Warning: friendships may be tested!

Best player count

BGG community vote

2–4 players
2 REC
3 REC
4 BEST

Where to Buy

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Game details

Mechanics, categories, families and credits

Categories

Families

Game: Fast Forward Series: Fable Game system
Publisher 2F-Spiele, Arclight Games, Edge Entertainment, Hobby World, Stronghold Games, White Goblin Games
Designer Friedemann Friese
Artist Harald Lieske

Community

Data from BoardGameGeek

2,784owners
280wishlist
34want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Do I need to translate the cards?
Yes, the game has English text, so a homemade translation (or group memory) helps a lot.
Is it good for 2 players?
It works, but it’s more chaotic and fun with 3 or 4 — more people to bluff and sabotage!
How long to learn?
Zero minutes! You discover rules while playing, though the first game might feel experimental.
Can you reset after 12 plays?
Yep! Just shuffle all cards again and start fresh like it’s your first time.
Minimum age?
With simple math and humor, around 10 years old works — if the kid can handle bluffing.

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