10.0
rating
Ludopedia
9.2
rating
BGG
Our Verdict
A ultimate dream for solo wargamers seeking tactical depth without the randomness of dice.
Highlights
- Innovative and fluid card system
- Extremely detailed historical campaigns
- Excellent support material and guide
- Highly immersive troop management
Keep in mind
- Very steep learning curve
- Heavy reliance on English language
FOR GENRE FANS
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Ever wondered what it's like to command a rifle company in real combat scenarios? Fields of Fire: Deluxe Edition puts you in that seat, but with a twist: forget the dice. Here, tension and strategy are resolved through cards. You'll manage units—ranging from squads and weapons teams to helicopters and forward observers—across missions spanning World War II, the Korean War, and the Vietnam War.
The game utilizes two primary decks. The Terrain Deck is used to build the mission map, creating dynamic environments, while the Action Deck controls everything from raw combat to command and control logistics. The best part is that you aren't just playing isolated games; missions are part of historical campaigns where soldier experience and casualty replacements impact the war's outcome. It's a cycle of planning, execution, and loss management.
This Deluxe Edition is the system's pinnacle. It features the third edition of the rules, completely rewritten for clarity, packed with diagrams and examples to clear up any confusion. If you're intimidated by the complexity, the new Starter Guide and Starter Mission ease you in, teaching mechanics incrementally. Furthermore, the Normandy, Heartbreak Ridge, Naktong River, and Vietnam campaigns have been redesigned and expanded. With over 200 updated counters, new elevation cards, and air assault planning aids, the game delivers immense tactical depth for simulation enthusiasts, all without needing an opponent to sit across the table.
The game utilizes two primary decks. The Terrain Deck is used to build the mission map, creating dynamic environments, while the Action Deck controls everything from raw combat to command and control logistics. The best part is that you aren't just playing isolated games; missions are part of historical campaigns where soldier experience and casualty replacements impact the war's outcome. It's a cycle of planning, execution, and loss management.
This Deluxe Edition is the system's pinnacle. It features the third edition of the rules, completely rewritten for clarity, packed with diagrams and examples to clear up any confusion. If you're intimidated by the complexity, the new Starter Guide and Starter Mission ease you in, teaching mechanics incrementally. Furthermore, the Normandy, Heartbreak Ridge, Naktong River, and Vietnam campaigns have been redesigned and expanded. With over 200 updated counters, new elevation cards, and air assault planning aids, the game delivers immense tactical depth for simulation enthusiasts, all without needing an opponent to sit across the table.
GALLERY
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In English
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How to organize all your counters back into the box neatly.
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FIELDS OF FIRE - Normandy Campaign - Mission 1
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Fields of Fire | Normandy Mission 1 | Part 1/3
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Heart Break Ridge - Mission 1 - Introduction and Turn 1
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Fields of Fire Advanced Academy | Air Assault (Part 3)
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Fields of Fire Advanced Academy | Tank vs Tank Combat (Part 2)
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Fields of Fire Basics Academy | Part 5 | Company & Potential Contact
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Keep Up the Fire! Standalone Mission | Part 1
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Fields of Fire Advanced Academy | Anti Tank Combat (Part 1)
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Fields of Fire Basics Academy | Part 6 | Company & Communication
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Keep Up the Fire! Standalone Mission | Part 3
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Fields of Fire | Normandy Mission 1 | Part 2/3
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Mechanics
Categories
Families
Publisher
GMT Games
Designer
Ben Hull
Artist
Charles Kibler, Donal Hegarty, Justin Martinez, Mark Simonitch
Do I need another person to play?
No! The game is designed exclusively as a solitaire experience.
Is it very hard to learn?
It has a reputation for being complex, but the Deluxe Edition includes a Starter Guide and a tutorial mission to smooth out the learning curve.
How long does a game take?
A single mission can take between 1 to 4 hours, depending on the scenario's complexity.
Does the game use dice for combat resolution?
No, the system is entirely card-based, which changes the traditional tactical dynamic of wargames.
What's new in the Deluxe version?
Rewritten rules, a starter guide, expanded missions, over 200 new counters, and redesigned player aids.