9.0
rating
Ludopedia
6.1
rating
BGG
Our Verdict
Perfect for FNAF fans and those who enjoy light 'take-that' style games.
Highlights
- Great theme adaptation
- Fast and dynamic matches
- Fun unique abilities
Keep in mind
- Moderate language dependency
- Very simple mechanics
FOR GENRE FANS
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If you think Freddy Fazbear's Pizza is a peaceful spot, it's because you've only seen it during the day! In 'Night of Frights!', the vibe shifts completely once the lights go out and the animatronics take over. Here, you aren't the victim—you're the hunter. You step into the shoes of one of the iconic characters—Freddy, Chica, Foxy, or Bonnie—and your goal is simple yet cruel: capture the security guard before any of your teammates do.
The gameplay revolves around exploring the restaurant, moving across the board to collect items that boost your 'scary' level. The more terrifying you become, the better your chances of success. But don't expect a walk in the park; the game uses an Action Points system, forcing you to decide exactly where to spend your moves each round to optimize your path to the security office.
The extra spice comes from Variable Player Powers, as each animatronic possesses a unique ability that can turn the tide of the game. And, of course, like any good competitive game, there's a healthy dose of 'Take That' mechanics, allowing you to mess with your opponents' plans while racing toward the goal. It's a frantic and treacherous race where movement strategy and a bit of mischief are the keys to victory. Get ready for plenty of laughs, a few betrayals, and the tension of seeing who will finally pounce on the guard first!
The gameplay revolves around exploring the restaurant, moving across the board to collect items that boost your 'scary' level. The more terrifying you become, the better your chances of success. But don't expect a walk in the park; the game uses an Action Points system, forcing you to decide exactly where to spend your moves each round to optimize your path to the security office.
The extra spice comes from Variable Player Powers, as each animatronic possesses a unique ability that can turn the tide of the game. And, of course, like any good competitive game, there's a healthy dose of 'Take That' mechanics, allowing you to mess with your opponents' plans while racing toward the goal. It's a frantic and treacherous race where movement strategy and a bit of mischief are the keys to victory. Get ready for plenty of laughs, a few betrayals, and the tension of seeing who will finally pounce on the guard first!
GALLERY
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In English
2
OK
3
OK
4
OK
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Mechanics
Categories
Families
Publisher
Funko Games
Designer
David Iezzi, Donovan Eberling
Artist
Migy Blanco
Is the game very complex?
Not at all! It's very light (1.5 weight on BGG), making it ideal for beginners or those looking for a quick session.
How long does a game last?
Matches are quite fast, taking about 30 minutes, allowing for multiple rounds in one sitting.
Do I need to know the video game lore to play?
It helps with immersion, but the rules are independent. Anyone can learn and enjoy the game.
Is there a language barrier?
There is moderate language dependency. You might need a translation sheet for the cards and texts.
How many players can join?
From 2 to 4 players, with the experience being most chaotic and fun with a full group.