—
rating
Ludopedia
8.0
rating
BGG
Our Verdict
Essential for those wanting to play with 5 people and who enjoy extra objectives to boost their score.
Highlights
- Enables 5-player games
- New cities add more depth
- Dynamic goals via Whim cards
- Increases player interaction
Keep in mind
- Requires the base game to function
- Increases scoring complexity
RECOMMENDED
You know that feeling when you love a game, but your group has five people and the box only supports four? That's exactly where 'Whims of the Sultan' comes in. This expansion expands the horizons of the Sultanate of Naqala, allowing one more competitor to join the fight for influence and glory. But don't think of it as just a 'component kit' for an extra player; the expansion brings extra layers of strategy and interaction that make the table much more dynamic.
The biggest novelty is the five fabulous cities. Now, the map gains new points of interest where players can attempt to establish themselves to gain prestige. The Sultan, however, is known for his whims, and that's where the 'Whims of the Sultan' cards come into play. These cards bring extravagant requests and specific challenges that, if fulfilled, grant precious points, but require you to plan your moves with surgical precision.
Controlling these new cities becomes a central point of the match, turning the territorial dispute into something even more fierce. You'll need to balance the management of your tribes and the use of the powerful Djinns to ensure the Sultan's wishes are met before your opponents steal the spotlight. If you already enjoy the area control dynamics and the tension of Five Tribes, this expansion is the perfect upgrade to add more depth and, of course, more people to the fray. Get ready for more competition, more planning, and that pinch of chaos that only the will of a temperamental sultan can provide.
The biggest novelty is the five fabulous cities. Now, the map gains new points of interest where players can attempt to establish themselves to gain prestige. The Sultan, however, is known for his whims, and that's where the 'Whims of the Sultan' cards come into play. These cards bring extravagant requests and specific challenges that, if fulfilled, grant precious points, but require you to plan your moves with surgical precision.
Controlling these new cities becomes a central point of the match, turning the territorial dispute into something even more fierce. You'll need to balance the management of your tribes and the use of the powerful Djinns to ensure the Sultan's wishes are met before your opponents steal the spotlight. If you already enjoy the area control dynamics and the tension of Five Tribes, this expansion is the perfect upgrade to add more depth and, of course, more people to the fray. Get ready for more competition, more planning, and that pinch of chaos that only the will of a temperamental sultan can provide.
GALLERY
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Mechanics
Categories
Families
Publisher
Days of Wonder, CrowD Games, Korea Boardgames, Maldito Games, Rebel Sp. z o.o.
Designer
Bruno Cathala
Artist
Clément Masson, Cyrille Daujean
Do I need the base game to play?
Yes, absolutely! This is an expansion, so you need Five Tribes to use these components.
Does the game take much longer with 5 players?
Playtime may increase slightly due to the extra turn, but the dynamics remain fluid.
Do the new cities change the strategy significantly?
Yes, they create new points of contention and new ways to score, making the territory fight more intense.
Is it hard to learn the new rules?
If you already master the base game, the new rules are quite intuitive and quick to absorb.
Is it worth it if I only play with 2 or 3 people?
Yes, because of the new cities and the whim cards, which add variety even without the fifth player.