Our Verdict
RECOMMENDED
If you like fast, thematic dice games, you’ll love the light strategy of Fleet: The Dice Game.
Highlights
- Quick strategic choices
- Integrated solo mode
- Simple, cheap components
Keep in mind
- Learning curve may confuse newbies
- Paper‑and‑pencil reliance
Rules manual not indexed yet
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About the game
What you do in a play session
Fleet: The Dice Game (Second Edition) captures the same maritime feel of Fleet, but in a roll‑and‑write format. Over ten rounds, each turn is split into two phases: Boat and Town. In the Boat phase, the active player rolls one die for each participant plus an extra boat die. In turn order, each player takes a die and uses it immediately – if it’s a boat die, they mark the matching boat type on their sheet, unlocking licenses and launches that let them fish. The die left over after everyone has chosen is shared by all. In the Town phase, a new set of dice (players + 1 boat) is rolled. Players again pick a die, using it to open special buildings on the wharf, acquire powerful ships, or generate market income, all recorded on the sheet. The remaining die is also used by everyone. In even rounds, fishing occurs between the two phases, and points are tallied at game end. The game supports 1‑4 players and includes a solid solo mode where you battle Captain Ruth. Components are minimal: score sheets, a pencil, and dice with icons for boats, buildings, and fish. The second edition adds clarified rules, better score pads, and the Captain & Trophy expansion, which adds new boats and trophies. While the mechanics are light, decisions are strategic – choosing which die to use and when to lock licenses can swing the game. Perfect for fans of quick, thematic, and lightly strategic games. Playtime is about 30‑45 minutes, and the learning curve is gentle, making it great for families and friends who enjoy light competition.
Gallery
Box and component photos
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Best player count
BGG community vote
1
REC
2
BEST
3
REC
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
CrowD Games, Eagle-Gryphon Games, FRED Distribution, Inc.
Designer
Ben Pinchback, Matt Riddle
Artist
Marius Janusonis, Nolan Nasser
Community
Data from BoardGameGeek
3,396owners
616wishlist
95want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
1 to 4 players, with a dedicated solo mode.
What’s the typical play time?
Around 30‑45 minutes, depending on player count.
Do I need prior roll‑and‑write experience?
No, the rules are straightforward and the learning curve is gentle.
What components are included?
Score sheets, a pencil, dice with icons for boats, buildings and fish, plus the optional Captain & Trophy expansion.
Is the solo mode challenging?
Yes, you battle Captain Ruth in a balanced scoring system that tests your resource management.
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