9.8
rating
Ludopedia
—
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you're into a mad dash with a touch of humor and direct interaction, Frankezen is your jam! It's a fun mix of strategy and scientific chaos.
Highlights
- Thrilling race against time
- Guaranteed 'take that' interaction
- Unusual and funny theme
- Strategic hand management
Keep in mind
- Can have a lot of 'take that'
- Events can be chaotic
- Relies on market luck
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About the game
What you do in a play session
In Frankezen, you step into the shoes of a mad scientist (with good intentions!) who, inspired by the legacy of a certain Dr. Frankenstein, decides to harness the energy of Amazonian storms to bring a completely zen creature to life. The goal is to spread good vibes worldwide, perhaps even win a Nobel Peace Prize! There's just one catch: other ambitious scientists are on the same crazy race, turning everything into a fierce competition against time.
The game blends elements of fantasy, science fiction, and plenty of humor. You'll need to scavenge for parts in the black market, manage your hand of cards wisely, and, of course, deal with unexpected events that can mess with your plans. Interaction is guaranteed with mechanics like 'take that' and trading, where you can hinder rivals or forge temporary alliances. The turn order can shift, adding another twist to the race to be the first to bring your peaceful creature to life before the superstorm hits. It's a race against the clock and against other scientists, vying to see who creates the most 'good vibes' creature and achieves scientific glory!
With an unusual theme and mechanics that encourage both strategy and direct interaction, Frankezen promises a dynamic and fun experience for those who enjoy a challenge with a touch of scientific madness. Get ready to assemble your creature and show the world that science can be peaceful and, above all, hilarious!
The game blends elements of fantasy, science fiction, and plenty of humor. You'll need to scavenge for parts in the black market, manage your hand of cards wisely, and, of course, deal with unexpected events that can mess with your plans. Interaction is guaranteed with mechanics like 'take that' and trading, where you can hinder rivals or forge temporary alliances. The turn order can shift, adding another twist to the race to be the first to bring your peaceful creature to life before the superstorm hits. It's a race against the clock and against other scientists, vying to see who creates the most 'good vibes' creature and achieves scientific glory!
With an unusual theme and mechanics that encourage both strategy and direct interaction, Frankezen promises a dynamic and fun experience for those who enjoy a challenge with a touch of scientific madness. Get ready to assemble your creature and show the world that science can be peaceful and, above all, hilarious!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
3
OK
4
OK
5
OK
6
OK
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Ludovia Estúdio
Designer
Alexander F. Francisco
Artist
Alexander F. Francisco
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
What is the average playtime for Frankezen?
A game of Frankezen typically lasts between 30 and 60 minutes, depending on the number of players and how quickly the superstorm approaches!
How many players can participate?
The game is quite flexible, playable by 1 to 6 mad scientists, whether in solo mode or larger groups.
Is it a complex game?
Frankezen has moderate complexity, with accessible mechanics like hand management and market, but with the strategic depth brought by the race and interaction.
Do I need to know English to play?
No! The game has no language dependency, so you can play it comfortably in Portuguese.
Is this game more for those who like to compete or cooperate?
It's predominantly competitive, with plenty of 'take that' interaction and a clear race to be first. However, trading can lead to temporary alliances!
What is the main objective of the game?
The goal is to be the first to assemble your creature and bring it to life before the superstorm arrives, proving that your science is the best (and most peaceful)!
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