Our Verdict
RECOMMENDED
If you enjoy fast games with plenty of interaction and corporate shenanigans, Gaus Company delivers.
Highlights
- Quick, dynamic pace
- Simple hand management
- Entertaining take‑that effects
Keep in mind
- Disposable cards limit replay
- Failed projects are removed
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About the game
What you do in a play session
Gaus Company is a breezy board game inspired by the popular South Korean webcomic "Gaus Electron." Each player takes on the role of a company employee trying to finish projects and earn rewards. On your turn you have only two options: draw two influence cards or start a project, becoming its manager. As manager you decide how the other players will be rewarded at the end of the task. Cards are discarded after use, so there are no permanent cards in the deck. The game blends dice rolling (to move on the board), hand management, set collection and "take that" effects that let you mess with opponents. If a project fails, it is removed from the game forever and the failing player pays a penalty. Playtime is quick – 20 to 40 minutes – and the learning curve is shallow, making it perfect for 3‑5 players who enjoy light negotiation and economic choices. Despite the corporate theme, the atmosphere stays casual, with plenty of room for friendly banter among the fictional coworkers.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
3
REC
4
BEST
5
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
UBO CnC
Designer
Sid Sackson
Community
Data from BoardGameGeek
14owners
5wishlist
2want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
3 to 5 players.
How long does a game last?
About 20–40 minutes, depending on player count.
What is the game’s complexity?
Light (weight 2/5), easy to learn and play.
What components are included?
Board, influence cards, project cards, dice, penalty markers, and reward tokens.
Who is the game aimed at?
Players who enjoy quick games, light negotiation and corporate humor.
Do I need prior card‑game experience?
No, hand‑management is straightforward and explained in the first rounds.
What happens if I fail a project?
The project is removed from the game and you pay a penalty in tokens.
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