Goblins, Inc.

Czech Games Edition (CGE), Heidelberger Spieleverlag, IELLO · Board game · 2012
2–4 · best 4 60 min Weight 2.4/5
7.3 rating Ludopedia
6.4 rating BGG
Buy
7.3 rating Ludopedia
6.4 rating BGG
Our Verdict
RECOMMENDED

Fans of betrayal games and humor will love this goblin chaos. Teamwork was never this suspicious!

Highlights
  • Guaranteed laughs
  • Simple but strategic mechanics
  • Perfect thematic backstabbing
Keep in mind
  • May frustrate very cooperative players
  • Dice randomness can be heavy
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

In Goblins, Inc., you play as an ambitious goblin trying to become the new boss of a corporation that builds giant doomsday robots. The unique gameplay mixes cooperation and betrayal: you form temporary teams with other players to design and pilot destructive robots, but each has secret objectives to impress the Boss. Get ready for intense rounds of strategic dice rolling, assembling tiles into crazy combinations, and battles where teamwork is just a facade – because in the end, only one goblin can come out victorious. The game plays with the typical goblin greed, creating hilarious situations where everyone collaborates... until the backstabbing begins. With simple mechanics but complex decisions, each match becomes an organized chaos full of laughs and twists.

Rules videos

Learn by watching before you open the box

1 videos

Best player count

BGG community vote

2–4 players
2 REC
3 OK
4 BEST

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Creatures: Goblins
Publisher Czech Games Edition (CGE), Heidelberger Spieleverlag, IELLO, Magellan, MINDOK, Rio Grande Games
Designer Filip Neduk
Artist David Cochard

Community

Data from BoardGameGeek

1,885owners
311wishlist
44want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Ideal player count?
Best with 4, allowing more alliances and betrayals. Works well with 3 but loses some team dynamics.
Is luck a big factor?
Dice rolling matters, but strategic decisions on robot building and when to betray balance it out.
Hard to learn?
Rules are simple (medium weight), but the strategy of when to cooperate vs sabotage adds depth.
Need a board?
No, the game uses assembled robot pieces on the table as a dynamic 'board' during battles.
Any sensitive content?
Typical goblin dark humor (greed, betrayal) but nothing graphic. Teen-friendly.
Actual playtime?
The 60min estimate is accurate, with fast-paced, frenetic matches. Game has quick rhythm.

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