Our Verdict
RECOMMENDED
If you love scheming against your own team and a treasure‑hunt race, this is your next go‑to.
Highlights
- High replay value
- Vivid components
- Great for big groups
- Simple rules
Keep in mind
- Sabotage can feel cruel
- Games may run long
- Card draw luck matters
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About the game
What you do in a play session
Saboteur: The Lost Mines brings the spirit of the classic Saboteur into a larger board, mixing cards, paths, and plenty of intrigue. Players are split into two clans, each containing loyal dwarves, selfish dwarves, and a secret saboteur working for the opposing clan. Every player controls a pawn and tries to guide their dwarf along the ever‑growing network of tiles toward four goal cards. One of those cards hides a sleeping dragon; waking it drops your score dramatically, so choosing the right route is key. The other three cards reveal hidden treasure values that award variable points, depending on secret treasure cards revealed at the end.
Sabotage is performed directly on the board: by playing blocking path cards or placing tokens you hinder the routes of everyone – including yourself. Unlike Saboteur: The Duel, the tiles you place don’t have to connect to your own start card, opening up many more options for blocking and diversion. Even if your path is completely blocked, you stay in the game and can still affect the outcome.
With quality components – vivid cards, dwarf meeples, and thematic tokens – the game offers about 45 minutes of light‑hearted fun for 3 to 9 players. Its low complexity (weight 2/5) lets newcomers catch on quickly, while seasoned gamers enjoy the deduction layer and team dynamics. If you love games where trust is tested and cheating is part of the strategy, The Lost Mines will feel like a perfect fit.
Sabotage is performed directly on the board: by playing blocking path cards or placing tokens you hinder the routes of everyone – including yourself. Unlike Saboteur: The Duel, the tiles you place don’t have to connect to your own start card, opening up many more options for blocking and diversion. Even if your path is completely blocked, you stay in the game and can still affect the outcome.
With quality components – vivid cards, dwarf meeples, and thematic tokens – the game offers about 45 minutes of light‑hearted fun for 3 to 9 players. Its low complexity (weight 2/5) lets newcomers catch on quickly, while seasoned gamers enjoy the deduction layer and team dynamics. If you love games where trust is tested and cheating is part of the strategy, The Lost Mines will feel like a perfect fit.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
3
OK
4
REC
5
OK
6
BEST
7
BEST
8
BEST
9
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
AMIGO, 999 Games, Albi, Brain Games, G3, Gigamic, Giochi Uniti, Kaissa Chess & Games, Kikigagne?, Lifestyle Boardgames Ltd, Mercurio, Piatnik
Designer
Fréderic Moyersoen
Artist
Alexander Jung
Community
Data from BoardGameGeek
2,995owners
228wishlist
16want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
3 to 9 players, making it ideal for parties and large gatherings.
What’s the typical play time?
Around 45 minutes, though it can stretch a bit with more players or heavy blocking.
How complex is the game?
Weight 2/5 – easy to learn, but still offers strategic depth.
What components are included?
Path cards, goal cards, treasure cards, dwarf meeples, blocking tokens, and a modular board.
Is it suitable for kids?
Yes, recommended for ages 8+, though the hidden‑role deduction requires focus.
Can I play with fewer than 3 players?
The official minimum is 3, as the clan and sabotage dynamics need enough participants.
Do I need any expansions?
No, The Lost Mines is a complete standalone game; expansions are optional.
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