7.0
rating
Ludopedia
6.3
rating
BGG
Our Verdict
RECOMMENDED
If you love quick, quirky card games with a dash of strategy, Grim Reaper Preschool will delight you.
Highlights
- Fun trick play
- Strategic scoring
- Lightweight gameplay
- Whimsical theme
Keep in mind
- Rules may be confusing at first
- Inverse scoring can feel counterintuitive
Rules manual not indexed yet
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About the game
What you do in a play session
Grim Reaper Preschool is a light card game that puts you in the shoes of a preschool teacher trying to gather your students back to the classroom. The game runs in 20 to 30 minutes, making it perfect for those who want something quick yet still with a touch of strategy. The core mechanic is trick-taking, where you can choose to follow suit or rank of the lead card. If all cards played share the same color, the highest wins; if there’s at least one card of the same rank, the lowest wins. In the event of a tie, the last card played takes the trick, and anyone who fails to follow the lead card automatically loses. The trick winner collects all the cards and leads the next round. After all tricks are completed, scoring becomes the star of the game: you earn points for sequences of cards in the same suit and for having four or two cards of the same rank. The name’s curiosity comes from the Japanese term “Shinigami,” which includes the numbers 4 and 2, and those numbers appear in the special scoring rules. The ultimate goal is to accumulate the highest point total over several rounds, but there’s a twist: the player who takes no tricks receives the highest score in a round, encouraging a strategy of avoiding tricks rather than simply winning them all. The game has simple components—a 52-card deck and a score sheet—but the interaction between trick rules and scoring creates moments of tension and fun. If you enjoy card games that blend humor with trick-taking and collection mechanics, Grim Reaper Preschool offers a quick, accessible experience with an unexpected charm that can surprise both beginners and card game veterans. The choice to follow suit or rank can be confusing at first, but it quickly becomes intuitive, and the inverse scoring adds a unique twist that sets the game apart from traditional card games.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Publisher
Game Nowa
Designer
かぶきけんいち (Kenichi Kabuki)
Artist
別府さい (Sai Beppu)
Community
Data from BoardGameGeek
178owners
45wishlist
15want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
The game supports 2 to 4 players, making it great for small groups or competitive duos.
What is the average game duration?
A round lasts between 20 and 30 minutes, and usually 3 to 5 rounds are played to determine the final winner.
How complex is the game?
The trick-taking mechanic is simple, but the inverse scoring and the follow‑suit or rank rules add a strategic layer that may take a few minutes to master.
What components are included?
A standard 52‑card deck, a score sheet, and rule instructions. No complex pieces, which makes setup and transport easy.
Who is the game recommended for?
Ideal for those who enjoy quick, humorous card games with trick‑taking mechanics. It also works well in family gatherings or friend groups looking for light play.
Why is it called “Grim Reaper Preschool”?
The title references the Japanese term “Shinigami,” which contains the numbers 4 and 2, elements that appear in the game’s special scoring rules.
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